Dunedain in Chetwood

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Inspiration for
Dunedain in Weather Hills 4 4 1 1.0
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Tubarush 438

Tubarush has a newer deck inspired by this one: Dunedain in Weather Hills

I enjoy this game the most when I can hold to a thematic element. I don't care about the most powerful decks. I want to be immersed in the story. My goal here is to put together a set of Dunedain "story" decks that run thru the Lost Realm and Angmar Awakened quests. This deck is for the first quest - Intruders in Chetwood.

Theme Notes: Based on the prologue, Aragorn is not available -- so that was the first challenge. Also, Amarthiul doesn't show up in the story until later. If I'm going Dunedain, that narrows down the hero choice pretty quickly.

Elrond is willing to help, so I'm not against putting a few Elven cards in the deck (Master, Favor). However, the warriors are off with Aragorn - so no twins, and very few Elven allies. Also, later prologue/epilogues make it pretty clear Elrond is at most an ally - so no Elrond hero.

Finally, I'm not against including a few Ents (which I did not do) or Gandalf (which I did). I have no problem imagining they would be involved and helpful. Steward of Gondor is out as long as Aragorn is not involved. (Thus the resource accelerating events.)

Strategy: You need a way to get rid of that War Party ASAP. Look for Sneak Attack and/or Gandalf in your opening hand. Ranger of Cardolan can also work if you can get 9 ATK on the table (not including himself). Most of the attachments go on Beravor.

This is a slow deck. It takes me around 15 rounds to win. It won't win every time -- there are just too many horrible things to happen early on -- but I've beaten the quest 3 times now (including my last 2 in a row) with this deck. In my last game, I even lost Idraen to a terrible shadow effect on an undefended attack and I still won.

I have 2 cores, which is my only limitation on player cards. Suggestions for improvement are welcome. I hope you enjoy the deck.

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