Barliman and Robin

Questlogs using this decklist
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Fellowships using this decklist
None.
Derived from
Barliman and Robin 24 15 5 5.0
Inspiration for
Ghostbusters of Framsburg 6 3 8 1.0
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Marcelf 1347

Changes since V5

-2 Mirkwood Explorer

+1 The One Ring

+1 The Ruling Ring

The One Ring goes on Bilbo for obvious thematic reasons^^

To have a bigger hand with the Master card is very nice with Drinking Song.

How the deck works

This is an updated version of this secrecy mono Lore deck (https://ringsdb.com/decklist/view/10347/a-good-deal-3.0) with Drinking Song, Gaffer Gamgee and The Shirefolk.

The deck relies on a lot of draw (Bilbo Baggins,Deep Knowledge, Mithrandir's Advice, Peace, and Thought) to quickly get the cards that will boost resources (Resourceful, the combo Scroll of Isildur/Bartering/Sword-thain, and Love of Tales).

Love of Tales is great with Drinking Song. It is the resource acceleration that was lacking in mono lore! I try to play Drinking Song once per turn to make resources, and it's easy with Scroll of Isildur that recur Drinking Song.

With the free scrolls thanks to Sword-thain, I added Erebor Hammersmith to recur even more lore events.

Before the tests, I thought that the deck couldn't work because you need to play Sword-Thain on Robin if you want to be able to keep playing The Shirefolk. But I found that you drew so much that you could play all 3 The Shirefolk before Sword-thain is in play, or you could draw Robin Smallburrow, or you could keep the second copy of Bartering to put it on Robin Smallburrow. So it is not an issue.

In my latest games I tend to recur Risk Some Light more often and it's great because you can pretty much control the encounter deck. In late game the deck is no more in Secrecy but you make so many resources that it's not an issue to pay 3 resources for Risk Some Light.

Try this deck if you want a fun and effective mono lore deck! Bilbo can be effective in true solo now :D

Results

I played in solo many quests I own in normal or nightmare mode. Overall the deck won about 80% of games in normal mode and 60% in nightmare mode. That doesn't mean much because it depends on quests you play and play again.

I had to make a sideboard to beat some quests. Usually I don't do that, but I find the deck so funny that I did it for the first time :

Loyal Hound are here for Battle quests.

Mirkwood Explorer were used in Rhosgobel, even if I lost and I don't want to play this awful quest again^^

White Tower Watchman are here for Siege quests.

The Evening Star is here to get rid of The Cross-Roads in Blood of Gondor Nightmare. Otherwise the deck can't win this quest.

Normal

Escape from Dol Guldur : 0 - 2

Return to mirkwood : 1 - 1

Fords of Isen : 1 - 0

To catch an orc : 1 - 0

The dunland Trap : 1 - 0

Intruders in chetwood 2 - 0

The Weather Hills : 1 - 0

Deadmen's dike : 1 - 0

Wastes of Eriador : 1 - 0

Across the Ettenmoors : 1 - 0

Battle of Carn Dum : 1 - 1

The Dread Realm : 1 - 0

Escape from Umbar : 3 - 0

Desert Crossing : 2 - 0

Race Across Harad : 1 - 2

The Black serpent : 1 - 1

The dungeons of Cirith Gurat : 1 - 0

The Crossing of Poros : 1 - 0

Fire in the Night : 1 - 1

Fate of Wilderland : 1 - 0

River Running : 2 - 0

Danger in Dowinion : 2 - 0

The Temple of Doom : 2 - 0

Shadow of the Past : 1 - 0

A knife in the dark : 1 - 0

Flight to the Ford : 1 - 0

The Ring Goes South : 1 - 0

Journey in the Dark : 1 - 0

Breaking of The Fellowship : 1 - 0

Passage of The Marshes : 1 - 0

Journey to the Cross-Roads : 1 - 1

Massing at Osgiliath : 1 - 0

Battle of Laketown : 1 - 0

Stone of Erech : 1 - 0

Old Forest : 1 - 0

Siege of Annuminas : 1 - 0

Attack on Dol Guldur : 1 - 1

Nightmare

Passage through Mirkwood : 1 - 0

Journey along anduin : 1 - 0

The hunt for gollum : 1 - 0

Conflict at the Carrock : 1 - 0

Journey to Rhosgobel : 0 - 1

Hills of Emyn Muil : 1 - 1

Return to Mirkwood : 1 - 1

Into the Pit : 1 - 0

The Seventh Level : 1 - 0

Flight from Moria : 1 - 1

The Redhorn Gate : 1 - 0

Road to Rivendell : 1 - 1

The Watcher in the Water : 1 - 1

Foundations of Stone : 1 - 0

Shadow and Flame : 1 - 1

Peril in Pelargir : 1 - 0

Into Ithilien : 2 - 1

The Siege of Cair Andros : 1 - 0

The Steward's Fear : 1 - 0

The Druadan Forest : 1 - 0

Encounter at Amon Din : 1 - 4

Assault on Osgiliath : 1 - 0

The Blood of Gondor : 1 - 3

The Morgul Vale : 1 - 0

The Fords of Isen : 2 - 0

To Catch an Orc : 1 - 4

Into Fangorn : 1 - 0

Shadow of the Past : 1 - 0

A Knife in the Dark : 1 - 3

Flight to the Ford : 1 - 0

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