Three Undead Hunters for The Dread Realm

Questlogs using this decklist
Loss-The Dread Realm - 1 Player - 2020-05-15
Win-The Dread Realm - 1 Player - 2020-05-15
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Derived from
Three Wolf Hunters for Wastes of Eriador 5 3 7 1.0
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kattattack22 791

Amarthiul - 1st Blood of Numenor, Armored Destriers, 1st Spear of the Citadel, 2nd Unexpected Courage

Aragorn - Ranger Spear, Sword of Numenor, Roheryn, 2nd Spear of the Citadel, 1st Gondorian Fire, Magic Ring, and 1st Unexpected Courage

Idraen - Celebrían's Stone, Strider, 2nd Gondorion Fire, 2nd Blood of Numenor

The trick with this deck in The Dread Realm is getting your heroes to defend to minimize damage and shadow reveals. Smart defending will eventually whittle away the inevitable horde of engaged enemies and remove sorcery attachments from the game. Try to let Aragorn with a spear defend against any damaged enemies to avoid shadows. Amarthuil once Blood of Numenor is online, can defend everything else.

You'll likely have to take some undefended attacks. In each game, I had 3 or 4 Cursed Dead engage after Daechanar is engaged with me. Then the active location adding reanimated dead makes for action advantage challenges. Also don't let reanimated dead build up. It's tempting to remove their shadows and take all their attacks undefended, but Unholy Crypts in stage 3 can be a big hurdle if you leave several in play.

I also highly recommend if you have Roheryn and some readying on Aragorn to optionally engage Daechanar the turn he comes out to get a hit on him to remove sorcery attachment if you have multiple in play. Spear eventually will peel them off, but the faster you can remove them the better.

Gondorion Fire is used to get Aragorn to one-shot Daechanar once he is no longer indestructible. An early Magic Ring can help build up a resource horde for this.

Watch out for A Fell Dread! It will severally hamper your quest progress and action advantage. Save Test of Will and Power of Orthanc for these if possible.

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