Burglar's Turn to Side Quest

Questlogs using this decklist
Win - The City of Corsairs - 2 Players - 2020-08-03
Win - Escape from Umbar - 2 Players - 2020-08-03
Win - Desert Crossing - 2 Players - 2020-08-06
Loss - The Long Arm of Mordor - 2 Players - 2020-08-05
Loss - The Long Arm of Mordor - 2 Players - 2020-08-06
Loss - The Long Arm of Mordor - 1 Player - 2020-08-06
Win - The Black Serpent - 2 Players - 2020-08-29
Loss - The Fate of Wilderland - 3 Player - 2020-10-04
Fellowships using this decklist
None.
Derived from
Burglar's Turn to Side Quest through the Drowned Ruins 0 0 0 1.0
Inspiration for
Looting with Location Control 1 1 0 1.0
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kattattack22 789

kattattack22 has a newer deck inspired by this one: Looting with Location Control

Questing and location control deck built for multiplayer. It's pretty straightforward deck. Play lots of allies and quest hard to explore locations for loot from the contract and complete side quests to boost Thurindir. Maybe get Thalion turned into a hero.

Zigil Miner and Arwen are primary sources of resource acceleration. Early on miners work best to give resources to Thurindir to get Explorers and East Road Rangers into play. Otherwise, Stand and Fight, Dwarven Tomb, and Will of the West included to recycle key cards or bring things out that were mined. Stand and Fight is generally the best way to get Faramir into play. It's not hard to put in him the discard between Arwen, Cirdan, and Zigil Miners.

If you don't have Elven-Light first turn or Test of Will its generally good to mulligan. An ally you can play first or second turn with one of those two is a pretty good start. East Road Rangers are better to see early when you're more likely to stall and side quest to build up. Side quest to start with in hand generally it is hard to go wrong with Gather Information. Especially since it can fetch another side quest if needed. Rally the West can be really good to complete early since it makes questing easier.

Generally, the deck does not need any of the loot to work well. It quests fine without it and if someone else can defend for you then pass out the loot around the table. Even Necklace of Girion and Stone of Elostirion that can help this deck are fine to give away. Narya is nice to play Faramir and give the deck some defensive capability but you still could give it to a hero Gandalf or OHaUH Gandalf player if you wanted to.

Biggest Weakness

It's defense. No character in the deck has more than 2 defense. This deck really needs at least one other player with sentinel. The allies are too expensive to make chump blocking sustainable. It usually does fine on threat to not engage everything but it also isn't going to be low enough to avoid all the enemies either. Hopefully if this deck does have to defend, Northern Tracker or Thalion are out. If Narya or Ancestral Armor are on Cirdan it can engage enemies and let a deck with ranged attackers handle them.

The Tricky Parts are Remembering the Triggered and Static abilities

  1. Draw 2 cards each turn and discard one because of Cirdan.
  2. Thurindir's Willpower increases for every completed side quest (easy to overlook after a few are completed)
  3. Northern Tracker and Lorien Guide add progress after commiting to the quest, but Mirkwood Explorers get progress on themselves only after questing successfully. 3a. Mirkwood Explorers have to exhaust to move progress onto a location.
  4. The contract adds 1 quest point to the active location when a loot card is attached.
  5. The Arkenstone gives +1 willpower to each unique character you control, but Rally the West is +1 willpower to each hero.

Sideboard I'm listing this here since sideboard is the loot deck for OCTGN

  • Jubayr, if playing solo or really need a defender for a particular quest.
  • Warden of Healing
  • Elrond's Council
  • West Road Traveler
  • Ghan-Buri-Ghan
  • 3rd Will of the West
  • Ioreth
  • The Hidden Way
  • Strider's Path

Thanks Alonewolf87 for reminding me to add Hidden Way and Strider's Path to the sideboard for quests with bad travel effects

5 comments

Aug 04, 2020 Alonewolf87 1908

You should consider some copies of The Hidden Way, Strider's Path or The Evening Star

Aug 04, 2020 kattattack22 789

@Alonewolf87I did think about The Hidden Way primarily to avoid travel effects. Strider's Path would be good for the same reason. The few scenarios I've played with the deck the travel effects have been bearable or can play around them with Explorers and Trackers. I'm going to add them to my sideboard for now. The Hidden Way in particular might be helpful for a more location light scenario.

The Evening Star I don't think will help much. Explorers, Guides, and Trackers already provide a good couple ways of adding progress besides questing. The deck is already pretty event heavy. I've been playing this opposite a Three Hunters deck quite a bit and generally need willpower to ramp up significantly.

I'm not sure how well adding more Lore to the deck will work. This deck tends to be fine on Lore resources to be able to get a couple Explorers or East Road Rangers out, but it is never sitting on a horde of them. The problem with using Zigil Miner blind is that it is not very consistent resource acceleration. I could add Stargazer to make it better. It works fine as is, and I don't want to slow down the early game of getting additional willpower on the board.

Aug 05, 2020 doomguard 1923

Would add stargazer and replace lorien guides Witz rhovanion outrierten
gor the stargazer i would discard 1 will of the West 1 thalion and 1 greeting Witz 3 tomp u will habe enough to get will and oft needed a greeting back

Aug 05, 2020 doomguard 1923

sorry for misspelling... i wrote with a german handy......

so: Would add stargazer and replace lorien guides with rhovanion outriders for the stargazer i would discard 1 will of the West 1 thalion and 1 greeting. with 3 tomp u will habe enough to get will and if needed a greeting back

Aug 05, 2020 kattattack22 789

@doomguard

I like the Lórien Guides because you really want to explore locations when they're active rather than in the staging area. Outriders might be a better than Trackers since they're a better questing ally. Although the Northern Trackers have been helpful to defend occasionally when needed. Especially if Narya hits the table.

Please let me know if you try out Imladris Stargazer in the deck and how it works out? As I mentioned earlier I didn't put them in worried it would slow down the willpower ramp. The deck does sometimes feel a little starved for resources with some many 3 cost cards.

I would honestly recommend taking out both Will of the West over the second Thalion. Getting Thalion out earlier for a potential blocker can really help. Plus, in the games I've played he ends up a dual if not tri-sphere hero half the time. Will of the West doesn't get used often, and I've yet to draw or discard the whole deck in a 2+ player game.