Tricksy Hobbitses

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
Trixie Hobbitses 2 0 4 2.0
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Discard Pile

BrandonB 17

BrandonB has a newer deck inspired by this one: Trixie Hobbitses

This deck is a lot of fun to pay. I'm currently in a 3 person campaign setting, and this deck synergizes well since it can quest decent, block, and kill something almost every turn. I also like to sub in various cards to address more specifically whatever the upcoming quest entails. For example, using None Return and Out of the Wild to remove multiple Nazgul can be a life saver.

One of the other hero decks has Legolas, which when combined with Merry is almost always good for 2 progress a turn (if not 4). This goes especially great with Strider's Path if we're facing a location-heavy encounter deck.

Another deck uses Beregond, which usually helps reduce my threat 2-4 per game. That same deck plays Elrond so healing isn't usually a problem. But I am considering trying to add in 2 Dúnedain Remedy, especially for when we take on the Balrog.

As of a couple of game ago, Sam now starts with the Tireless Ranger boon attached (+1 shield and the Ranger trait).

My biggest issue with this deck is it sometimes can't keep up with the cost of all the Lore cards, especially when I can't play Out of the Wild in secrecy. It also doesn't help that I like to sub in more lore cards for specific encounters. Another big issue with this deck is if I don't draw a Dagger of Westernesse, Foe-hammer just sits in my hand, and the deck really starts to stall.

I really like how this deck can stand on its own without too much help from allies. It's extremely satisfying to watch Merry solo Nazgul or team up with Legolas to one-shot the boss bad. I'd be happy to happy to hear any suggestions on how to improve this deck going forward.

2 comments

Nov 06, 2016 D4rkWolf10 493

The only thing you seem to be lacking is resource acceleration and a little card draw. I would look and see if you can find a way to include Peace, and Thought, Tighten Our Belts, or Legacy of Númenor to help you in those areas. The fact that you have Secret Vigil in the deck would offset the doomed cost of Legacy of Númenor in my mind.

Nov 11, 2016 azgadil 8

If you drop two Out of the Wild you will see an improvement. In my play testing a single hero can produce about 15 (12 optimal) cost worth of cards in sphere. Currently your lore cards cost 20 resources. You aren't feeling the pinch in other sphere's because you are below the 15(12) cost threshold.

I have found one cute play with this deck is the inclusion of Dunedain hunter. He will trigger both Sam and Pippen's card draw. Though he needs to often be in hand with either feint or removed completely vs encounters that contain many enemies that exceed 6 attack.