For Gondor!

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It's a TRAP 1 0 0 1.0
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Men of the West 1 0 2 1.0
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toxiczammy 175

I know it's been a while since the Fellowship event but I thought I would publish what deck I ended up running at the event and talk a little about what happened. A little shout out to @D4arkWolf10 for giving me some advice on a deck I was thinking of taking to the event.

This deck is loosely based off my Trap deck called "It's a TRAP!". Instead of Faramir I put Beregond in his stead (haha). Since there is almost no Spirit cards to speak of, it allow's Beregond to build on resources and if need be I can give him resources from Denethor to speed up the process. This, in turn, allows Blood of NĂșmenor to keep Beregond from taking any damage what so ever.

I think the rest of the deck is pretty straight forward, but if anyone has questions I will be happy to answer!

As for the event, my group of three players got to stage three, but were unable to complete it due to the amount of damage on Annuminas. The city was destroyed during the second round of stage three. Even though we lost, I am proud to say that my group was the only one to get to stage 3 out of the five other groups of people who participated.

This deck was paired with another deck that I published called "Death Elves" (http://ringsdb.com/decklist/view/3557/death-elves-1.0) and with an Elrond/Treebeard Ent Deck. Elrond was probably MVP because he allowed the healing by the Warden of Healing and the DĂșnedain Remedy's (in friends deck) to work their magic. The archery is insane in this scenario.

As for my deck, I was impressed by how it handled. It did exactly what it was designed for, which was to disrupt all the enemies with traps and to block as many enemies as possible, however I did get a bit of help from a friend, he was able to play an Unexpected Courage on Beregond who was able to block four times a round because he also had two Armored Destrier's attached as well.

This deck does not quest well at first, and the others carried me at the beginning of the game during that phase, but towards the end I was putting between 15-20 willpower out. Faramir, all my other allies, and Visionary Leadership all conspired to make that a reality.

In hind sight we definitely needed more willpower in the beginning of the quest to add more health to the city, I would say that was our only downfall, which, was my Deck's fault (bahaha). If I were to play this scenario again, I would say that all decks need to be able to contribute at least 5+ willpower individually during round 1 while still contributing in other areas of the game (defending attacking etc.). Obviously it would be extremely helpful to have at least one deck focused strictly on willpower alone.

Overall I had a great time with great comrades and that was all that mattered! Cheers!

4 comments

Dec 07, 2016 D4rkWolf10 493

This is a really cool setup. Paired with almost any Gondor deck you'd do very well! Seems like a deck featuring Boromir and some of the better Gondor allies could make a nice pairing to really pack a punch. Maybe Lore/Leadership with a focus on healing and combat?

Dec 07, 2016 toxiczammy 175

That would be interesting, but we would still run into early willpower issues, depending on what other hero's you took in addition to Boromir. This deck typically puts out only three willpower round one. I would be curious to see you expand on that idea.

Dec 08, 2016 D4rkWolf10 493

Dec 15, 2016 D4rkWolf10 493

Have you had a chance to try our decks together and see how they worked out? I was considering building them both and using them with my brother if you found them effective.