Gondor: Pure Series Deck #6

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Gondor heads south to the Sands of Harad 0 0 0 1.0
Gondor 0 0 0 1.0
Gondor: Pure Series #2 2 0 0 2.0
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Mustardman 557

Mustardman has a newer deck inspired by this one: Gondor: Pure Series #2

Pure Series:

This is a series of about 10 decks that I made that don’t share any cards with each other. Meaning I can only use Steward of Gondor in one of my 10 decks. This forces me to use different methods of card draw and resource generation.

I have every expansion, but only 1 core set :(

I do include different cards of the same unique character in different decks. (Ex. Haldir of Lórien hero in my Scout deck and Haldir of Lórien ally in my Silvan deck.)

Gondor Deck:

This deck focuses on getting and moving around coins in order to get out an army of Gondor characters with boosted stats.

Defense:

Your main defender is Denethor. He has a strong starting defense of three, but can be boosted to five with Gondorian Shield. Gondorian Discipline can help you defend against shadow effects.

Denethor along with a ton of allies that can chump block make up your main defense.

If you can get Knight of the White Tower out by coins or Prince Imrahil’s ability he can be used as a backup defender.

Attack:

Both Boromir and Prince Imrahil have decent attacks of 3, they are your attackers in the early game. But once you have enough allies out, Boromir’s ability comes into play. With an extra attack from Boromir and For Gondor!, your weak 1 attack allies become formidable attackers of 3 each!

One copy of Gondorian Fire is included in case there is a boss in the encounter deck (should be attached to Boromir).

Willpower:

Visionary Leadership and Faramir can shore up one this deck's weaknesses of a low starting willpower. Visionary Leadership is usually played on Boromir.

Resources:

One thing that Gondor does really well is getting resources. Denethor, Steward of Gondor, Squire of the Citadel, Envoy of Pelargir, Herald of Anórien, and Pelargir Ship Captain all let you either move or gain resources. Steward of Gondor helps you pump out tons of Gondor allies. When you get Steward of Gondor attach it to Boromir.

Denethor helps you get a fast start and can help you transfer resources over to either Boromir or Prince Imrahil (usually Boromir).

Card Draw:

The Gondor theme has tons of ways to get resources, but no card draw! The only card that lets you draw cards is Rod of the Steward, but comes at a high price of 2 coins per card. If you are stuck with resources, but have no cards to play use the Rod of the Steward to help you out.

Because of the low card draw in this deck, I included the Gandalf/Sneak Attack combo. Gandalf will usually be used for drawing cards or lowering your threat.

Readying:

Heir of Mardil is a niche card that works perfectly with Gondor. Once you attach Heir of Mardil to Boromir he can quest without fear. Steward of Gondor or Denethor have the power to ready Boromir (as long as you use them after Boromir exhausts). Since you have to exhaust Heir of Mardil to use it’s power you can only ready Boromir once per turn. So choose his actions carefully!

Prince Imrahil:

Prince Imrahil makes Heir of Mardil even better! If you happen to get Squire of the Citadel, Envoy of Pelargir, or Pelargir Ship Captain in the top 5 cards of your deck, you can trigger Heir of Mardil.

There is not a lot of tactics in this deck, so you will be able to use Prince Imrahil’s ability almost every turn, if necessary.

Opening Hand:

In your opening hand, you typically really want to see…

Secondary Cards

If you have any suggestions or questions comment below

Thanks!

2 comments

Dec 25, 2016 Darkling Door 6089

I love this Pure Series idea! I bet it's fun to keep around a simultaneous stable of trait-based decks and continually tweak them as new cards come out.

Do you have a favorite deck?

Dec 26, 2016 Mustardman 557

It is definitely fun to have working themed decks that I don't have to change for each scenario.

My favorite deck is the Dunedain deck, because...

  1. it helps everyone else out
  2. has a lot of theme with Dunedain marks, remedies ect.
  3. and can somehow handle 3-4 enemies at a time!