Dunedain Aggro Trappers

Questlogs using this decklist
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Derived from
Dunedain Aggro Trappers 2 2 0 1.0
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Discard Pile

Magumba 35

Deck is designed to quickly engage enemies in order to buff Amarthiul and Dunedain allies. The primary engine is the use of traps and Damrod's response ability to draw cards. Anborn's exhaust ability makes this repeatable by returning traps to hand. Damrod and Bifur ensure you can play a trap from round one, while Bifur allows you to draw resources from Amarthiul's pool, which by round two or three should grow by two resources each round. Putting two Armored Destriers on Amarthiul provides readying and shadow card cancellation to defend for 3 three times per round until you can get a few Guardians of Arnor in play. One Silver Lamp helps to coordinate shadow cancellation with the Destriers, while one copy of Blood of Numenor can make Amarthiul a longer-term defensive solution.

The goal is to use Forest Snare and Entangling Nets to keep five enemies permanently engaged. Forest Snare can be used to nullify powerful enemies, while Entangling nets can neutralize enemies attacking at 2 or less, though they do still attack and resolve their shadow card. Ambush and Ranger Spikes help time engagement and to supply card draw through Damrod's ability.

2 comments

Feb 22, 2017 crusadurus 1

Does master of lore usually carry his weight? with only 1 hp he needs to survive for atleast 2 turns after playing him to pay off. He does work well with damrods ability if he survives. I dont know what to cut other than the lamp combo but halbarad looks like he should be quite strong. Other than simply to draw cards do you normally use ambushs ability?

Feb 23, 2017 Magumba 35

I do think Master of Lore and Silver Lamp are the easiest to cut. Especially with Bifur's ability to pull resources from Amarthiul, Master of Lore is a bit superfluous, but Master of Lore does help to stockpile resources on Amarthiul for Blood of Numenor that might otherwise be used for traps via Bifur.

Ambush I intended to use for card draw, particularly because you don't have to destroy the engaged enemy to recycle it, so it is repeatable every turn (and Master of Lore essentially makes it free), but I can't believe how many times it's gotten me out of a nasty situation with a big enemy.