Gondortrap

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5 comments

Apr 06, 2016 ChasmosaurusChris 23

Nice work with a limited card pool. How's it fared in practice?

Apr 06, 2016 Crainforth 10

Slow, Needs visionary leadership out soon if going solo for questing, burning brand is also a good addition to make denethor a better defender, once allies start stacking it can become powerful with the gondor bonuses. A spirit/tactics(defense) deck with gondor allies is nice compliment.

Apr 06, 2016 MagisDragonis 27

I made a similar deck at one point... my final verdict was that the trap mechanic fell flat for me because any enemy worth taking the effort to trap is an enemy that is "immune to <attachments, non-morgul attachments, player card effects, etc etc>". Are you seeing the same sort of thing?

Apr 06, 2016 ChasmosaurusChris 23

I would say that the trap mechanic is fairly good these days with Damrod. Perhaps prior to Damrod it was a bit frivolous.

There are lots of enemies that hit hard. Things like Ambush and Ranger Spikes can be really useful for buying some time and working around enemies. I used a trap support deck with a Gondor army deck to beat the dread realm fairly soundly. So no complaints with the archetype from me.

Apr 10, 2016 MDuckworth83 3506

@MagisDragonis I've taken down even some nightmare quests with my version of the ranger trap deck. I don't find trap immunity to be too much of a problem. I just destroy those enemies with Faramir, and trap everything else. Even trapping weak enemies is a net gain, because not only does it trigger the trap effects on Cards like Damrod, but also ensures that you don't have to use as many heroes in combat.... which frees more up for questing.