Exploration Expedition (Location Control)

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Nuregami 56

This deck was designed to be a fun and thematic support deck for multiplayer games. As you might guess from the title, the primary purpose of the deck is to deal with locations, lessening its power in solo or two-player games where locations are less of a problem. If you regularly play 4-player games however, you've probably had a few games where location lock happens, and that's where this deck shines. However, this deck can certainly chuck out a fair bit of willpower and also deal with a few enemies aswell, though you may struggle with the beefier ones.

So the general idea of the strategy is to throw each Hero in and have them all readied by the combat phase. Rossiel should have the Light of Valinor and Idraen should hopefully ready as a result of exploring an active location. Lanwyn is a bit more inconsistent and unpredictable, and occasionally you might take her +2 instead, but you get the choice. With Rossiel's own ability and a Cloak of Lórien (or two), she can defend most enemies in the game, then Idraen and Lanwyn can deal with them.

Northern Tracker, as usual, is your go-to for gradual mass location exploration whereas the Rhovanion Outrider provides more targeted progress. Dunedain Pathfinder can help you find locations that work for Rossiel and let you keep pulling off location shenanigans for Idraen and Ancient Mathom later on in the game.

Most of this deck is based around events, with Rossiel's usual selection of Leave No Trace, None Return, Keen as Lances and The Door is Closed!. Backtrack is new and immensely powerful, especially when targeting a location with fewer quest points than threat- for a 3 , 2 QP location, you trade 2 immediate progress for 3 progress every subsequent quest phase. Also works brilliantly to trigger Ancient Mathom when you are the first player.

A Test of Will supplements The Door is Closed in a general support role. Strider's Path serves two roles, allowing you to explore a location to ready Idraen in round 1 (also negating the drawn location's threat), and later on allows you to nullify horrible Travel effects. Expert Trackers works fantastically with Idraen because her ability isn't limited, assuming you manage to explore that location when you use it. Sadly, most enemies tend to be 2 or 3 and most locations require more than 2-3 progress to explore, so you'll need to soften them up first. Scouting Party will let you breeze through questing later on with maybe Idraen, Lanwyn, a couple of Pathfinders and perhaps an Outrider for +8 or +10 .

This deck is designed to be cheap and affordable- only 8 cards cost more than a single resource assuming you wait to play Keen as Lances until you've played two copies of Leave No Trace / None Return, and no cards cost more than 1, though Miruvor can help you transfer resources to Rossiel. Though The Evening Star can be very powerful, I found it too difficult to discard and often too costly to play with only a single Hero. If you find the cards too cheap and you run out too quickly, I'd sub in a few copies of Deep Knowledge.

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