Deck Tech: Argalad, Double Daggers

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chrsjxn 4881

Hey everyone,

Chris here with another new deck. This time we're going to set up Argalad as a huge questing powerhouse. Light of Valinor lets him use his willpower and his attack for questing, and we can easily boost them both with a Mirkwood Long-knife or two.

The rest of the deck is a very similar Noldor package to the last Arwen Undómiel and Erestor deck. Eregion Survivor's boosted stats continue to be a huge value for this deck skeleton.

Strategy:

Like I mentioned above, the Argalad package is centered around Light of Valinor and the Mirkwood Long-knife. I've also got Unexpected Courage to back them up, allowing Argalad to double quest and still attack.

Song of Travel is in the deck to help make it easier to pay for these more expensive Spirit cards, and it's necessary to loop Lords of the Eldar at the end of the deck. So if you try it, don't pass up too many of them.

The rest of the mix is primarily value allies, with Elven Jeweler, Eregion Survivor and Lindon Navigator being the easiest to make use of. Without Boromir, though, I've included extra defensive allies.

Final Thoughts:

I've recorded two videos with this deck so far, and it can definitely put out a lot of questing power from the get go. Some of it does depend on enemies being in the staging area, but that's pretty easy to engineer. And once you get some readying, killing enemies is pretty easy. Though defending them is much harder than with Boromir.

Going up against Into Fangorn, I definitely remember having a harder time with this originally. But the deck's willpower, and some lucky encounter draws, pushed us through quite quickly.

The second video goes quite differently, but I'm not going to spoil that one until I post it.

If you want to watch the video, it's up on youtube over here! Or you can stick around on ringsdb and check out my other decks.

Thanks for watching!

1 comments

Jan 19, 2018 chrsjxn 4881

Video two is going up this morning! Check it out on youtube here!

This went both better and so much worse than I expected. The shadow effects were pretty manageable, in general, especially for my undefended attacks. But so many little enemies early, nearly unkillable Wargs, and a premature Hill Troll made a bit of a mess.

I never lost any heroes, though, and the end of this attempt really amuses me.