Deck Tech: Crazy Eights

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chrsjxn 4881

Hey everyone,

Chris here with my own take on a classic: Mono-leadership Outlands.

This deck does what most of them do, swarm the board with the Outlands characters and overrun the encounter deck with sheer stats.

But there is an amusing potential combo here that makes it more fun for me. Treebeard normally can't wield any weapons, for theme reasons and because it'd make him hilariously busted. But Sword of Morthond isn't restricted and we finally have a way to give characters the Gondor trait (In Service of the Steward). So why not make Treebeard into a sword-wielding Outlands ally? He even has the requisite facial hair, unlike this deck's great disappointment: Sam Gamgee.

Strategy:

Steward of Gondor on Hirluin the Fair is nearly essential for this deck, as it is in so many others where one hero can pay for multiple spheres. If you don't get it early, it's not an auto-loss, but you might have to use an In Service of the Steward to allow Denethor to pass resources to Hirluin.

We Are Not Idle is just a deck thinner. Mono-leadership can be a bit weak in draw, and this deck is no exception. Rod of the Steward and Lord of Morthond are great, but sometimes you need a little more to get the deck flowing smoothly.

Warden of Healing is an interesting include, because the deck can't pay for him normally. But there are three copies of A Very Good Tale and two Herald of AnĂ³rien to work around that. Both are also very useful for swarming out Outlands allies, if you have the Warden in play already. And the Herald can hold the Sword of Morthond if the Treebeard option doesn't pan out.

Other than that, it's Outlands. Play all the allies you can, keep the important ones safe from treacheries and attacks, and win the inevitable late game.

Final Thoughts:

It's only after editing this week's first video that I realize how perilous my opening hand was. There were a lot of encounter draws that would have meant I lost in the first round, with no recourse. But I didn't! And having an opening hand with so many of the deck's important tools really helped things flow from there.

The second video starts off a bit more rocky, but the deck does have the tools to pull itself out of the early game. Sometimes they're just a little bit slower than others.

And, having played the deck a few times, I think this deck is fun but not quite as potent as the best Outlands brews. A better Outlands build definitely needs more draw power. There are, after all, only three Ethir Swordsman in the deck, and you can't just tutor one up. Though, with a lore character, Heed the Dream would be great to pull the Outlands allies you want.

If you want to watch the first video, it's up on youtube today! Check it out here, or just stick around on ringsdb where you can find all my other decks.

Thanks for watching!

2 comments

Feb 02, 2018 chrsjxn 4881

Chris here with some thoughts on my Dread Realm video.

I didn't really get the draw pieces to come together in this one, which definitely made the deck feel worse than in the first video.

But up until the end, everything was flowing pretty smoothly despite that. I had lost Denethor, yeah, but there were enough of the important outlands allies out that we could quest and fight every round. Treebeard had his sword, and was going to be a huge monster if I ever found the second Men of the West. (It was one of the Reanimates, I realized while editing the video.)

And then the final turn was a disaster. A perfect storm of Sorcery nonsense.

Check out the video on youtube here, and thanks for watching!

Jul 08, 2021 Flrbb 170

Gildor Inglorion (instead of Sam) adds a bit more card draw.