|Questlogs using this decklist|
|Fellowships using this decklist|
|None. Self-made deck here.|
|Card draw simulator|
Odds: 0% – 0% – 0% more
Contrary to many players' belief that Pippin is the worst hero in the game, I've come to enjoy great success with this deck.
I created it out of curiosity more than anything as I had not really used Merry or Pippin in their spirit incarnations and I was pleasantly surprised. I originally had Fatty Bolger lined up as the third hero but decided that I wanted access to Fast Hitch to ready Merry for his ability, instead of Unexpected Courage so that I could save my extra resource for threat reduction. There is so much of it in this deck that I typically end up with <10 threat by the end of the game. I therefore needed a hero and so the only hobbit available to me (to be able to activate Pippin's ability) was Bilbo Baggins. This worked out well as with his extra he can help out in a pinch against those enemies with low engagement costs if I choose not to exercise Pippin's ability. With Arwen Undómiel pumping his and a Burning Brand in hand, he can generally survive against a multitude of foes in the early game, whilst Pippin can push back anything that is too hot for him to handle long enough to potentially reduce our threat below the enemy's engagement threshold. With only 2 each, it is often better to pay the threat increase than face an enemy until some of the more powerful allies enter play. Gildor Inglorion becomes the main defender after a while and can be brought into play using Elf-stone as there is plenty of to power through questing and there is a brand for him too.
As in so many solo decks with access to , Henamarth Riversong is an absolute must. Not only does he help with setting the pace at which you quest, he takes away that uncertainty of whether to spend that last resource or save it for A Test of Will. I will often mulligan for everyone's favourite minstrel (move over Gléowine), especially if I know pacing is going to be an issue or that there is some potentially game ending treacheries in a particular scenario. Otherwise, I'm generally looking for Arwen in my opening hand for her 2 , the boost for Bilbo and the ability to play Elrond's Counsel.
The other allies have generally been chosen for their decent to cost ratio or for a specific function but this post is already getting too long so you can work it out for yourselves.
The last thing I will say though is the thing that surprised me the most about using this deck was how powerful Hobbit Pipes are. I've definitely missed out here. Free, repeatable card draw? Yes, please! I've even started to use a mulligan for these.