With Gilded Banners

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Armies of Dol Amroth 89 71 13 1.0
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hearth 63

And last and proudest, Imrahil, Prince of Dol Amroth, kinsman of the Lord, with gilded banners bearing his token of the Ship and the Silver Swan, and a company of knights in full harness riding grey horses; and behind them seven hundreds of men and arms, tall as lords, grey-eyed, dark-haired, singing as they came.

From a Beorn mono-Leadership deck built around mustering an ally army and taking advantage of powerful global effects such as Strength of Arms. This is a relatively straight forward take on a mono-Leadership Outlands deck with a few new cards to improve its consistency. It takes advantage of the efficiency of Lord of Morthond for one of the better card draw effects in Leadership to maintain a steady stream of Outlands allies.

The one new twist here is the inclusion of Prince of Dol Amroth to transform Prince Imrahil into an amazing general. Giving Imrahil the Outlands trait makes Prince of Dol Amroth very powerful, even in the early game. While you won't often see the extra resources from his title until later in the game, getting the willpower bonus from your Ethir Swordsman and the attack bonus from your Knights of the Swan makes Imrahil incredibly powerful. The fact that he has a built-in readying ability which is relatively easy to trigger makes these stats boosts that much more valuable.

While the Leadership version of Prince Imrahil might not at first seem like the best fit for Outlands, there are a few options in this deck for allow for his response. Squire of the Citadel has obvious synergy and is critical to help defend you during the first few rounds as your army is gathering. Likewise [Envoy of Pelargir](/card/05018 is an inexpensive option that can also be used to chump block. Sneak Attack is included for Gandalf (or Faramir, in a pinch), and has a nice bonus of providing readying for Imrahil. Though it can work as a solo deck, this was designed for multiplayer. In that environment, other players should provide plenty of opportunities to ready the general of your armies.

Two big changes from Beorn's build: build are replacement of Denethor, who's simply too popular a character for event play, with Amarthiúl, whose engagement abilities shouldn't be too hard to trigger by sitting on enemies for a bit and chumping early game to trigger Imrahil or straight up blocking with powerful Outlands allies once all of the Warriors are in place and giving +3 defense.

The second change is to remove Steward of Gondor (which ends up in too many of my decks at least) and Rod of the Steward. Resource acceleration may be missed but with A Very Good Tale, Prince of Dol Amroth, and Amarthiúl's extra resource for 2 engaged enemies and the icon, only Ethir Swordsman, Hunter of Lamedon, and Anfalas Herdsman are off-sphere for at least 2 heroes.

A wombo combo introduced here that honestly may not pan out every time is the use of In Service of the Steward and Sword of Morthond to give Treebeard (who usually can't have weapons, but this sword isn't restricted) the Outlands trait, potentially providing a 5 7 7 8 ally with readying every other turn.

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