Dwarven Mining Swarm - Nightmare Smasher

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Zura 297

If you're having trouble with a scenario that doesn't punish going wide (and even if it does, we have some tools to deal with it), then you've come to the right place. This deck is so awfully strong that's it's not even funny.

It's 60 cards by design.

Once the engine starts rolling, you can draw/discard your entire deck really easily. I would've easily put more in there, but 60 is a sweet spot where you can still draw your crucial pieces and have more cards at your disposal. Unlike your average deck, this one can probably use every single card in your deck during a quest.

What makes the deck sing? It uses some old but tested powerhouse attachments that while set up will make each of your turns extremely explosive. Those attachments are: Legacy of Durin, Steward of Gondor, King Under the Mountain and Narvi's Belt. Your goal is to get at least one of the core ones into play as fast as possible (Legacy or Steward). Mulligan hard for them. Ditch everything to try to get your hands on Steward, Legacy or at least King Under the Mountain. Narvi's belt is a midgame card, so you don't need to get it early. A single copy of Galadriel is also here to help you search for the "power four" and also sets up cards for zigil miner. Galadriel is also very good played turn1 with We Are Not Idle.

Legacy of Durin - turns out drawing half of your deck throughout the game for mere 1 resource is pretty good.

King Under the Mountain - this one supplies the draw engine even more, also fuels our discard synergies. Ocassionaly generates resources with Hidden Cache. ]

Steward of Gondor - throw it on the same hero that's going to use Narvi's Belt. From my experience, usually this is going to be Dain, not Bifur. Because spirit resources are not needed as much in this deck, bifur can usually get 2 resources per turn, taking one from Nori and Dain can take care of Leadership cards and your chosen other sphere with the belt. Steward pushes our resource generation from good to stupid, allowing us to often have 6-7 resources a turn at our disposal using Zigil Miner and We Are Not Idle in addiction to Steward.

Narvi's Belt - it might seem underwhelming, but this card pushes out the problem of three sphere deck out of the window combined with Steward. Card spheres suddenly stop to matter.

Other pillars of the deck: Nori completely takes care of threat reduction in the deck. Every dwarf played usually draws us a card from Legacy of Durin and reduces our threat by 1 from Nori.

Ally selection - as you may note, i left out many powerful 3-cost dwarf allies. I decided to do so in order to make the spamming allies easier (with Legacy of durin in play and good enough hand, you can pretty much play as many dwarfs as you have resources). This means cheaper allies will more often come in handy. Also 2-costers are the key to making Zigil Miner work. Zigil Miner is also the reason for cards like Ranger Spikes to be here. They normally wouldn't be needed enough to cut it, but with Miner, we need to insert some worse 2-costers instead of 3-costers.

Allies of note:

Erebor Battle Master - our boss killer. Getting him to 10+atk is easy. Bring him in with To me! O my kinsfolk! for cheap tons of damage. Narvi's Belt is also a viable option. Don't feel bad if he happens to accidentaly get to your graveyard - ressurecting him at the right time is the key.

Ered Nimrais Prospector - Other than fueling graveyard and acting as quester/chump blocker (and this deck chump blocks a lot) he has one other important role. If you happened to accidentaly put your only Will of the West into your discard, use him to shuffle it back as the last card into the empty deck, then draw it immediately with Legacy of Durin. Deck refreshed.

Most other allies just fuel the battle master and while laughably weak alone, Dain makes the army quite formidable and good at both questing and attack. When it comes to defending, the chump blocking will have to do. Dáin Ironfoot with Unexpected Courage also works against weaker enemies.

There certainly are a lot more things that could be said about this deck as there is a ton of subtle synergies here but i really encourage you to try it out if you're not bored of dwarf playstyle yet. It's extremely good both for solo and multiplayer.

1 comments

Jul 16, 2021 yonnyonnyonny 3

I just played this deck against Journey Down the Anduin. SO GOOD