Secrecy fellowship number one: energy/leadership + energy/lo

Rouxxor 1755

Description

Playing secrecy in a multiplayer environment alway seem harder than in solo to my opinion. Thing go well since new heroes with small threat and a deep pipe mechanic is made. Here is something we can made up from this:

Both decks want those pipe to draw many cards. They both can play them on the other side, and use galadrim's greeting in a 2 for each that make everyone draw. Leadership deck must take all the ennemies that can engage someone until the other deck grows enough to be able to do some fight.

We must do those change: Leadership: -3 light of valinor -1 hasty stroke -1 treebeard +1 dwarven tomb +1 Arwen undomiel +1 Bilbo baggins +1 Celduin traveler +1 Gimli Lore: -2 Arwen undomiel -2 Bilbo baggins -1 Gandalf +3 light of valinor +1 fast hitch +1 gather information

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