The Three Armies of House Nash

Description

Our new (and improved) decks, using only cards from the Core Set through the Dwarrowdelf cycle.

Our record as of 10/18/2020 is 10-2, having beaten all scenarios up to and including Into the Pit, having only lost Escape from Dol Guldur (because we all know THAT THING IS NEAR-IMPOSSIBLE!!!) and Return to Mirkwood (due to a really stupid string of bad luck).

We made some minor tweaks after the Core Set scenarios, to get our decks in proper working order, and again after clearing the Shadows of Mirkwood cycle, to add cards from Khazad-Dum and Dwarrowdelf. We feel it's a good strategy to rework our decks after every scenario so we can set them up for whatever the encounter deck throws at us.

One more thing.

There are those who have claimed to have created unbeatable decks. They are huge liars. There is no such thing. However, with a little luck, planning, and three decks that send every scenario they meet to hell, an unbeatable FELLOWSHIP isn't that crazy of an idea.

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