Paths of Need

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Christian_Medic 973

A fun Attacment-Heavy deck that uses three of the strongest heroes, loaded up for destruction, and with the threat reduction to keep them around, to positively obliterate enemies.

Mulligan for Vilya, Wizard's Pipe and Path of Need and you can very shortly have three of the strongest heroes in the game not exhausting to Quest, Attack, Defend for the rest of the game as long as you keep Path of Need in play and it can be recured a couple times allowing you to play it again.

It combines particularily nice with Henmarth who can let you quest just enough (usually thanks to Treebeard's ability) to keep the location with Path of Need in play which is great for enemy-intensive quests. The goal is to quest hard with all three heroes and using readying attachments such as Shadowfax, Lembas Bread, Light of Valinor and Miruvor to keep your heroes ready to defend. You build up a few enemies then Path of Need to clear the board of them with a powered-up Treebeard.

Sideboard is for when you get Fellowship Aragorn instead of Frodo and the Leadershop cards are for The Black Gate Opens to alternatively play Doom Hangs Still and let you catch up with killing enemies.

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