Team Aragorn (2011)

Questlogs using this decklist
None.
Fellowships using this decklist
Rangers of the North (2011)
No Elves Allowed
Derived from
Team Aragorn CatC 0 0 0 3.0
Inspiration for
None yet.
Card draw simulator
Odds: 0% – 0% – 0% more
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Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

Carder89 116

This deck is designed for a Campaign-style series. For this series, I play through the Core Set and Shadows of Mirkwood cycle quests. Damage carries over between quests and heroes that die are permanently gone. I can have up to three heroes and 20 other cards in the Sideboard. I can switch heroes at will, except the centrepoint of the deck. If I switch a hero out with damage, it keeps its damage counters for the next game it switches in again.

This deck is mostly focused on questing with Éowyn and Aragorn with Celebrían's Stone, and Faramir. It has location control through Northern Tracker, Snowbourn Scout, The Riddermark's Finest, and West Road Traveller.

Aragorn can be made into a good defender with Dúnedain Warning and its natural Sentinel ability. There is some shadow cancellation in the form of Dúnedain Watcher and Hasty Stroke. A Song of Wisdom + A Burning Brand from another player makes Aragorn even more consistent on defense.

At the beginning of the game Théodred can make sure that Aragorn is ready to defend, or he can put resources on Éowyn to get to Northern Tracker faster. Steward of Gondor always goes on Aragorn so he can pay for everything if he has Celebrían's Stone attached.

Use Sneak Attack and Stand and Fight to get more expensive allies into play in different phases.

Side in Son of Arnor for Journey down the Anduin instead of Dúnedain Watcher. For Journey to Rhosgobel you do the same for Silverlode Archer. Dúnedain Mark and For Gondor! are meant against the trolls of Conflict at the Carrock. The Galadhrim's Greeting is essential for Return to Mirkwood.

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