A Friendship of Hunters, Four Hunters

Questlogs using this decklist
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Fellowships using this decklist
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Derived from
Bond of Friendship Multiplayer Welcome to the Jungle 0 0 1 1.0
Inspiration for
A Friendship of Hunters, Four Hunters V2 1 1 1 2.0
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suiterson 27

suiterson has a newer deck inspired by this one: A Friendship of Hunters, Four Hunters V2

Designed for multiplayer scenarios with emphasis on attacking enemies in the staging above all else.

At first glance, having four heroes while running Forth, The Three Hunters! appears to be a handicap. While that original assumption isn't altogether wrong, having an additional hero does provide a significant boost to the ceiling of the deck. In a perfect world, starting with all attachments in hand, the idea distribution would look something like the following

Herubrand: Herugrim, Firefoot, and Snowmane Éomer: Andúril, Celebrían's Stone, Golden Belt, Rohan Warhorse, Magic Ring, [Steward of Gondor],(/card/01026)Strider, Unexpected Courage, and Valiant Sword Glorfindel: Ancestral Armor, Asfaloth, Hauberk of Mail, Light of Valinor, Rivendell Blade or Valiant Sword, Shining Shield, and Unexpected Courage Haldir of Lórien: Double Bow of the Galadhrim and Rivendell Blade

That being said, in practice the goal is to get 2 restricted attachments on each hero, so distributing attachments evenly and maximizing eligible future attachments is the singular most important part of the deck. Consequently, the initial hand should prioritize attachments applicable to multiple characters or strong card draw with something to enable forays into the staging area. Once flipped, Herubrand should be between 10 and 13 questing by himself, which translates into an attack with Herugrim, distributed onto a second enemy with Firefoot. The Rohan steeds can be attached based off of prior attachments drawn, but Herugrim should always end up on Herubrand. Eomer should also be questing every turn and attacking at least whenever he can destroy something in the staging area, with Rohan Warhorse making more sense on him since he can use it to ready during questing, and since Herugrim only allows one attack, making it more practical with Firefoot.

Glorfindel is set up to eventually be a defender (as uncouth as that is), but as he requires multiple attachments to become serviceable, this is the perhaps weakest area of the deck. Consequently, this deck would like to be paired with a defensively strong deck with Sentinel and potentially some healing to offset damaging effects until Forth, The Three Hunters! can be flipped.

There is a some amount of threat reduction in the form of Elrond's Counsel, Secret Vigil, Double Back, and Favor of the Valar, but it can still be susceptible to high threat scenarios. The other main weakness is taking too long to acquire attachments, hence why Daeron's Runes, Peace, and Thought, and Open the Armory are included. Along with Herugrim's ability, their should be decent card draw. Overall a deck that makes use of benefiting from questing and attacking enemies preemptively.

5 comments

Jun 02, 2026 doomguard 2517

would replace The White Council or Favor of the Valar with Keen as Lances because cards or threadreducing both is needed and more flexibility than the other cards, or perhaps with Andúril (you can only attach to the hero who get Steward of Gondor right? and that 2 cardcombo is very unlikely with only 1 copy of each)

A Lesson in Caution would seem to me better than We Are Not Idle

Jun 02, 2026 suiterson 27

I've created an updated per some of your suggestions. Keen as Lances is pretty expensive for the threat reduction it provides, but I can see the value in a copy. Beyond that, added a third title for Anduril (Steward, Strider, and Heir of Mardil). Originally chose We Are Not Idle since is the most resource strapped, but the threat reduction probably is worth it. Beyond that, added in more redundancy to try and ensure that the entire deck doesn't need to be drawn before the upside of Hunters can be utilized.

Jun 03, 2026 doomguard 2517

Heir of Mardil does not help you with Andúril you need an additional trait, not title

Jun 03, 2026 doomguard 2517

perhaps u are a bit mislead because of use of Aragorn + Andúril because Aragorn need titles and getting them he usually have enough traits to fulfill the restrictions od Andúril

and trait and title are sounds similar ;)

Jun 04, 2026 suiterson 27

Aye, you're absolutely correct, bit of a Freudian slip, that. Heir of Mardil might make sense to cut, but the upside on both that and Anduril are high enough that I think I'm alright with leaving it given the changes in V2 providing more consistency and redundancy, but I'm grateful you pointed it out to avoid similar slips in the future. The deck advice is welcome as always!