Deep Deep Knowledge - "why not start with 18 cards?"
Description
The three starting attachments of the GW decks are Song of Travel and 2x Song of Eärendil, all going onto Aragorn, giving that player +2 cards already. The player mulligan for a total of 5-6 copies of Deep Knowledge.
You all play these in the planning phase round 1, the Attack and Tank deck can play one copy with GW. The threat increase, that the Attack deck and Tank deck would get, are soaked up using Song of Eärendil. If you managed to play 5 copies, that deck is now at 42 threat (6 copies for 48 threat can also work, but risky). Throughout the round, it can soak up more and then go controlled from 49 to 12 threat at the end of round 1.
From then on: buff Gimli and Erkenbrand up to massive defense levels, let Glorfindel become an attack beast (3 attacks with Gimli's Ability and GW stand already) and let the Perilous Voyage deck spam allies with Vilya. Vilya is also the first pick from the Perilous Voyage flip, and second is Ancestral Armor.
nice idea, but i doubt that you regulary draw 5-6 Deep Knowledge specially with the A Perilous Voyage but perhaps with 3 Deep Knowledge it is also a playable fellowship. the idea to start with 2 Song of Eärendil and then reset with Aragorn 1. round is nice.
would perhaps consider some Legacy of Númenor at the Gimli-deck (imo getting 2 Deep Knowledge and 1 Legacy of Númenor is also a good start )
why Song of Travel for aragorn? can imagine that Song of Kings could be a consideration (and then include some Legacy of Númenor and perhaps some Dúnedain Wanderer and/or Rivendell Scout )