Steed of Imladris

Attachment. Cost: 1.


Attach to a or Noldor hero. Restricted.

Response: After attached hero commits to a quest, discard a card from your hand to place 2 progress on the active location.

In the dusk its headstall flickered and flashed, as if it were studded with gems like living stars.
The Fellowship of the Ring
Eva Maria Toker

Across the Ettenmoors #59. Spirit.

Steed of Imladris

This is a fantastic multiplayer card. Looking for a proactive, anti-location lock card that's not Asfaloth? Here you go. As long as you have an active location (which is generally the default state in 2 or more player games), this is essentially a 2 WP boost, except it's better because it is not contingent on questing successfully. As long as you can get this down early-ish, and can afford the discard (which absolutely should not be a problem with Elven-light in the pool), this is a fantastic aggro-questing card that should help you keep that active slot open for a new location.

AtaruSlash 4481
Not to mention, you can have more than one in play, which means you can clear bigger locations with relative ease. — bzgaming 66
It doesn't hurt that it has one of my favorite pieces of art on any mount card! — jodudeit 25
This has no limit right — Truck 1416
I mean you can discard 2 cards to put 4 progress on the active location, am I right? It doesn't say "limit once per phase" or anything like that am I right? — Truck 1416
no, reactions can only be taken once (else elrond could heal complete with his reaction), if reactions trigger from different cards, then startingplayer decide wich one first, but every reaction only once at a given triggersituation. — doomguard 2047
Thanks doomguard, I was just saying you have to actually do something, so I thought the ruling might be different on this card because of that. — Truck 1416