Andrath Guardsman

Ally. Cost: 2. 1   0   1   2  

Dunedain. Ranger.

Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

They forgot or ignored what little they had known of the Guardians, and of the labours of those that made possible the long peace of the Shire.
The Fellowship of the Ring
Adam Lane

The Mûmakil #2. Leadership.

Andrath Guardsman

It seems a very good ally card to me. Cost/game impact is profitable for both offensive and defensive oriented decks at any moment of the game (except perhaps turn 1). It's definitely worth a try in my Dunedain deck.

This ally is actually quite good. A feint along with a permanent quester is not a bad package. The biggest issue is that you already have to be engaged with the enemy. — NERD 845