Explore Secret Ways

Player Side Quest. Cost: 1. Quest Points: 6.

Limit 1 copy of Explore Secret Ways in the victory display.

While this side quest is in the victory display, each location in the staging area with the same title as the active location does not contribute its to the total of the staging area.

“I myself dared to pass the doors of the Necromancer in Dol Guldur, and secretly explored his ways...” -Gandalf, The Fellowship of the Ring
Andreia Ugrai

Race Across Harad #36. Lore.

Explore Secret Ways

I really want to like this card, but I feel like its use is really limited. The most it will do is negate the the of two locations (having one copy as the active location, and having the other two in the staging area). the chances of this happening, though, especially in low player counts, are really limited. Most of the time, you will only be negating the of one location in the staging area, and even then, this is not guaranteed every round.

In a quest like Danger in Dominion, or any quest focused on locations, this could have some uses. I suppose it prevents location block--but is it really the effort to cross? My opinion: not really, in low player counts. There are definitely better side quests with lasting effects. Still, it's good for Thurindir, and the artwork IS amazing.

This side quest is super niche, but can shine in a Thurindir + Woodmen deck that tries to get out lots of locations. I could also see it working with The Burglar's Turn contract.. — kjeld 644

This is one of my favourite side quests. It is great since your can fetch it easily with Thurindir and give him that +1 once you complete it. It works great for quests like the Ruins of Belegost with lots of locations with the same name. This is like a larger and permanent version of Secret Paths except more fun and with great art. Overall, this card is very worth it in my books.

Also, it works great to negate those locations that give other locations more .