Knowledge of the Enemy

Event. Cost: 0.

Planning Action: Choose a hero you control. Add 1 resource to its resource pool for each enemy engaged with you. You can only play 1 Knowledge of the Enemy each round.

"If a man must needs walk in sight of the Black Gate, or tread the deadly flowers of Morgul Vale, then perils he will have."
-Aragorm, The Fellowship of the Ring
Kevin Zamir Goeke

The Fortress of Nurn #139. Leadership.

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Reviews

Knowledge of the Enemy is good for like... um... er... The second Road Darkens quest? otherwise it is basically a free resource token. I rarely have over two enemies engaged and it's reads "Planning Action" sooooo, Its okay, I guess. Cool art, if you have not seen it. It is a man looking at some orcs passing by. I still use it cuz iy is a free resource.

Overall 4/10

Truck 380
I think it’s fairly obvious that this card was designed for the Dunedain archetype. For those decks, two enemies should be the minimum engaged during the planning phase. Trading a card for two or more resources is a great bargain in my book — Swordthatwasbroke 223
Honestly, I think this card would be good even in a non-Dunedain deck that packs Armored Destrier. Thanks to Armored Destrier, I've managed to relatively safely stay engaged with 3-4 enemies as the questing deck. — AlasForCeleborn 323