Fellowship to defeat Shadow and flame nightmare in the short

Rouxxor 1860

Description

Built for the Nightmare challenge of lure of the middle Earth to defeat Shadow and Flame nightmare with the most high rate possible and the most quickly possible. An "easy" quick around of this adventure is to low our threat level at 0 each turn so the Balrog won't see them. We do the opposite: since we start at 0 threat we are allowed to play A LOT of doomed cards. So we do. We will play as many of them we can, like 6 legacy of numenor, 3 deep knowledge, 6 seeing stone to look for them (36 threat) and as many wizard's voice as needed to avoid all the attack of the Balrog during the whole game. Using this many cards draw and resources we are able to play many outlands on turn one and go to quest and fight to a lot even in the turn one (they can do both thanks to Galadriel). After some test we add some cards against specific annoying cards, like Sarouman against a location that make every treachery cost one more.

During the lure we win on turn three, one turn later that we must due to a little mistake on a treachery. We retry and win on turn 2 this time.

1 comments

Mar 17, 2018 Wandalf the Gizzard 2485

Cool!