Power in the Earth

Attachment. Cost: 1.


Attach to a location.

Attached location gets -1 .

"Power to defy our Enemy is not in him, unless shuch power is in the earth itself."
Gandalf, The Fellowship of the Ring
Soul Core

Core Set #56. Spirit.

Power in the Earth

Power in the earth is terrible. I know, one for one isn't bad, but odds are, that location isn't going to have one threat; which means you're going to want to travel to it to get it's remaining threat out of the staging area. Even if there was a location with 1 threat, there are just so many better options. At least you've now got a proxy for some card that's actually good.

You've never left a 1/2/3 threat location in staging until the end of the game before? Some locations need a disproportionate amount of progress to explore so even in solo play (where locations rarely get a chance to build up in the staging area) it can be well worth it (mathematically speaking) to ignore those locations - or ones with a dangerous Travel effect - and keep moving on with the quest directly. — Edheliad 19
That's true, but I still woud'tn want to waste resources on this. — WandalftheGizzard 80