Ready for Anything (Mirkwood Cycle - Solo)

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grey 82

Originally I built this deck for Eleanor, Legolas, and Beravor. It was going okay. I managed to beat The Old Forest fan scenario, which really throws everything at you with them. But I was really struggling with the Troll on Anduin. I made some tough calls and changed Heroes to Thalin, Dúnhere, and Glorfindel. With the notion of Dúnhere and Thalin's combo mitigating enemies, but in practice, the starting threat is too high to utilize Dúnhere's ability effectively.

So after smashing the deck against Conflict at the Carrock a few times, I realized there just isn't enough base damage. I was trying to avoid using Gimili because I've used him so much, but I made the change and swapped Éowyn for Dúnhere and Gimli for Thalin. Glofindel and quest and attack. Gimli benefits from defending to "charge" his attack, and then Glorfindel can also defend. The downside is they have a pretty high starting threat, but there is a lot of threat mitigation in the deck.

Sneak Attack and Steward of Gondor are such good cards that I've added two Song of Kings to support them, as well as Rivendell Minstrel to help pull them and contribute to questing. Steward works best on Glorfindel, as he can heal anyone with excess resources. There's song support for giving him spirit and tactics icons.

Guide and Tracker are essential for location management, but Tracker is the key player, so I've spared space for two of them.

A Light in the Dark was added as a support to Dúnhere's attack strategy, but there might be better uses for those slots. I've pulled one and replaced it with a splash of A Test of Will. Might be better to have two. Will feel it out.

I'm tempted to add more Eagle support, as Vassal of the Windlord and Winged Guardian really pull their weight, and Radagast is sideboarded to help support them if you don't really need triple Gandalf, but I've decided he needs to be the default 3 after playing Conflict at the Carrock.

I'd really like another Gléowine, as Mathom and Gandalf are the the only other card draw. Erebor is in there to get reuse of critical attachments that could be lost. Mapmaker could be good to add for excess resources, but it's been easy to use them so far.

I've now completed the cycle. I finished all of the other scenarios past Carrock with ease, so I'm tempted to call this deck "good" with these notes as a record of possible tweaks. I want to move on to a new deck and play the new cycle rather than continue to smash this against the harder scenarios in hope of improvement, but I'd like to repeat the cycle to give it a more thorough workout.

I can now confirm that this deck should be able to clear the entire campaign with this, and so I'm publishing it.

(I had a full set of quest logs on the private deck, which apparently don't auto-migrate, so I'll have to do that manually soon, but I've got Quest Logs for the base set and Mirkwood cycles.)

2 comments

Oct 12, 2020 Tribster 94

I look forward to trying this out. I haven't begun deckbuilding with the Mirkwood cycle cards yet, as I've only been building from 3 cores so far, but it does seem inevitable that Gimli would be necessary at some point to deal with bigger enemies.

Oct 13, 2020 grey 82

@TribsterI don't think you have to, but it does seem like you need to build your deck with a substantial number of combat focused allies if Gimli isn't there. Trolls and Ungoliant's Spawn are an issue, since they aren't tagged with Orc, Blade of Gondolin can't assist. The first cycle uses the Warg set many times, so there are a number of places a Troll can come and really ruin your day. Spiders come up a lot too, so same deal. Forest Snares can "solve" the problem, but you have to draw them and have the resources!

I'd like to take another swing at this with a different strategy once I've played some newer cycles -- I've been playing the core for years, but I am happy with how this turned out.