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Halflings and Trees | 1 | 0 | 5 | 1.0 |
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If you don't get Good Harvest opening hand, seems like you won't be getting an ent into play. Given that they enter exhausted, not being able to really do much til turn 3 could be painful. I guess your threat would still be really low. From a solo perspective, hmm. I could see this as an awesome slower multiplayer deck.