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Ultimate Dunedain | 26 | 21 | 2 | 2.0 |
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The White Wizard 544
I have been really wanting to build a finely tuned solo Dunedain deck, and I think this is it. This is one of the most fun decks I have ever played and is extremely powerful. It uses the standard Dunedain shenanigans, but with a Doomed twist that allows it to get set up much more quickly. Add in Arwen, and you will be trapping enemies and blowing through the quest extremely fast. The opening hand should have Legacy of Numenor and Forest Snare. However, do not mulligan a hand that has card draw and Legacy or Legacy and questers. Sarn Ford Sentry can be extremely good late game. If you have been wanting to play a non Seastan created Dunedain deck, give this deck a spin.
5 comments |
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Mar 28, 2017 |
Mar 28, 2017Good Luck! One thing I've been doing lately that you could try if you wanted is to replace the Ethir Swordsman with Wardens of Annuminas. Have fun! |
Mar 28, 2017Have you found those Wardens worthwhile? I have never seen them work... too expensive! I'd rather throw a Northern Tracker in. |
Mar 28, 2017They can be extremely good. Because of how quickly you can get set up, they are usually free in a few turns thanks to Heir of Valandil and questing for 3-5. Location lock is never really much of an issue in solo anyway, so the Wardens always make it in over the Trackers for me. |
Mar 29, 2017Shoot, I forgot to put Heir of Valandil in the deck or sideboard! I will publish an updated version. Sorry for the inconvenience. |
I'll give it a shot. I've been unhappy with any Dunedain deck I've come up with so far.