|Card draw simulator|
Odds: 0% – 0% – 0% more
|Fellowships using this decklist|
|None. Self-made deck here.|
Classic hobbit deck for Saga adventures.
Thematic rule: only use unique allies in order to simulate the Fellowship - as if only important characters decided to help the hobbits with their quests.
Tests: I have played the first 4 Saga adventures, and have had 100% victory rate.
Sam: quests and defends. Some defense combos work really well with him. For example: hobbit cloak, gondorian shield and steward of gondor, staff of lebethron, +1 defense from his readying ability, halfling determination and, in Saga, Sting; 1st candidate for fast hitch;
Pippin: quest, card draw and help with engagement cost (very helpful);
- Merry: quest and combat (attack); Classic combo: dagger of westernesse; 2nd candidate for fast hitch;
Card draw: Pippin, Daeron Runes, Foe-Hammer, Gandalf, Gléowine, Legolas;
Ally acceleration: Elf-Stone, A Very Good Tale, Send for Aid; (this is very important, since the allies here are quite expensive)
Resource Acceleration: Steward of Gondor; Sword-thain; plus ally/attachment acceleration (Elf-Stone and Galadriel mostly)
Encounter deck manipulation/cancelation: Scout Ahead; Henamarth Reversong; Take No Notice; Staff of Lebethron (for shadow cards) and Frodo Saga (for when revealed effects);
Readying: Sam's ability (main feature in this deck); Gimli's ability; Fast Hitch;
- Questing: Faramir, Celebrían's Stone, plus starting questing power is amazing; (it blends well with the readying abilities)
Sam can defend with up to 7/9: 1 (base) + 2 (hobbit cloak) + 2 (gondorian shield in its prime) + 1 (sting, only in saga) + 1 (his readying ability) + 2 (halfling determination);
Merry can attack with up to 8/10: 4 (base, in Saga) + 4 (two daggers) + 2 (halfling determination);
- Starting questing power: 9 (3 Sam, 2 Merry, 2 Pippin, 2 Frodo);
I still have to try it in combat heavy adventures, since this deck has a slow start. But it is very reliable in mid-late game.