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|Vilya, The Ring of Air||33||25||4||2.0|
This is my first deck build and it is based on Beorn's Vilya Ring of Air deck. As you can see, there are very few multiples in this deck - the deck relies on card draw and scrying to get the cards you want into play.
Vilya & Elrond are the key players as Elrond can pay for allies of any sphere and Vilya can take the top card of your deck and let you put it immediately into play. To ensure that you are getting the cards you want there are 2 copies of Imladris Stargazer for ordering the top 5 cards of your deck, and a copy of Master of the Forge who is used solely to get your deck reshuffled. If you are finding that the deck isn't working for you then maybe put in 3 of each, but so far in playtesting i haven't found the quantities included to be an issue. Gildor is also handy as a mini version of Imladris Stargazer fi you can get him into play.
if you don't get any of the above cards in your opening hand it would be a good idea to mulligan. If you're still unlucky then hopefully Daeron's Runes, Mithrandir's Advice, Gleowine, and Erestor's card draw will help you get where you need to go.
Another trick is the combination of Gandalf with Word of Command. Once Gandalf refreshes at the end of the round play Word of Command to exhaust him again before he goes into the discard pile, then you can get into your hand whatever car you think you may need for the next round.
There are a few other handy cards in the deck - some things to deal with treacheries, enemies and locations; and some allies that should help if things end up going a little combat heavy or you want to discard some cards.
This appears, so far, to be a good all round deck and I have used it for beating most of the Mirkwood and Dwawwordelf cycles (although I haven't played Watcher in the Water or Shadow and Flame yet).
Any tips/advice welcome.