Gaining Strength

Event. Cost:0.

Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.

"Nay, my friends, I am the lawful master of the Stone, and I had both the right and the strength to use it..." Aragorn, The Return of the King
Magali Villeneuve

The Steward's Fear #3Leadership.

Gaining Strength
Reviews

A card clearly thought to accelerate even more an already good resource engine, so I think it would see its best use in a mono-Leadership deck devoted to exactly that. I also think that this card best friend is Denethor since it can put it in use starting from turn 1 and can also distribute the resource gained where it's more useful.

My favorite use is with Bifur to give him 3 resources on turn 1. — Birdman137 354
That's a really clever usage! — ironwill212 2267

Essentially converting a card into a resource under specific circumstances (which are relatively easily accomplished, having 2 resources on a hero occurs quite regularly), Gaining Strength is definitely not a card for every deck but quite a good option for some. Especially if you have a high base card draw rate (e.g. in Erestor-decks), thus somewhat decreasing the cost of a single card as something that needs to be drawn first, Gaining Strength is a good option to get some tempo going quickly and with minimal effort. Also rather strong of course with heroes who guarantee providing the option of 2 or more resources on a hero from the get-go (like Théodred or Denethor). One of my favorite events to play with Council of the Wise as well!


Rating: 6.5/10


Decks of mine using Gaining Strength

All my card ratings


Mormegil 10124