First review for this card. That attachment is a bit of a niche one, but nice if :

1) You want to build a thematic Scout deck and you lack one Scout hero, or you want to give that trait to another no-Scout helpful hero in a specific scenario, for example to play some willpower boost events like Scouting Party.

2) You do not play a Scout thematic deck but you just need that one of your hero got the Scout trait for playing some good location control cards such as Warden of Arnor, Map of Rhovanion, Mariner's Compass, Distant Stars, or other effective cards like Hunting Party or Well Warned.

First review for this card. Although the flavor text seems to strongly scream for "Rohan!", Burst into Song instead calls for a hobbit deck that would include Sam Gamgee and/or ( MotK) Rosie Cotton, several copies of Song of Hope and Fireside Song, Red Book of Westmarch, and Steward of Gondor.

Burst into Song does not replace Fast Hitch, nor Unexpected Courage, but complements them by occasionally increasing the versatility of heroes in the face of encounter cards that would often require exhausting the characters.

This is an event that also makes the integration of Song cards into the deck more profitable or viable by reducing the opportunity cost of having sacrificed several deck slots for these cards. As such, Forth, The Three Hunters! and a possibly different Song attachment provided for each hero (for example Song of Mocking, Song of Healing, Song of Hope, or attachments of access to other spheres Song of Travel, Song of Battle, Song of Wisdom, Song of Kings), can provide a good opportunity to add Burst into Song to the deck and trigger it around mid-game.

I personally really like this with hero Elfhelm. Give other other heroes the sphere songs to give them double or triple boosts, then ready everyone with this. It's a fun deck for 4 players games. —

First review for this card. Orophin is a versatile ally and one of the rare Silvans to target and interact with an ally card that is not in the hand but in the discard pile. There are three types of allies that he will likely bring back :

1) A Silvan ally who was the victim of a treachery during the staging step (for example Galadriel's Handmaiden), or an ally whose main interest lies in his entry effect and which we had to use as a chump-blocker (but which we could benefit from replaying in order to benefit from its entry effect), for example Galadhrim Minstrel.

2) Silvan Refugee if an ally left the game before being able to use Silvan Refugee with The Tree People, or in case this event was triggered with Silvan Refugee while another Silvan Refugee was in play.

3) A Sylvain ally useful in combat but who did not survive a previous attack (for example Greenwood Defender). Furthermore, not only is Orophin from the same sphere as Thranduil, but he can also serve as a transmission belt for it : Orophin returns an ally from the discard to hand, then Thranduil plays it during the combat phase, depending on the needs of the moment.

The ideal conditions and terms for playing Orophin :

It's a card that is both simple and subtle, flexible enough to pursue multiple goals and fit into varied sets of decks and scenarios.

As indicated in the previous comments, the response to this card is made up of three (almost) independent sentences. Assuming that by its response you discard a treachery card at some point, its resolution by "When revealed" will NOT be mandatory, because this card is not revealed but discarded with "resolved effect" option. This means that we can simply discard this treachery without any consequences otherwise (neither negative with the treachery effect, nor positive with the readying), to simply benefit from the +1 .

This event has three notable interests which can be combined :

1) Granting a willpower bonus to all characters (heroes or allies, unique or not) engaged in the quest, just before the quest resolution step.

2) Readying the questing characters to take advantage of their possible versatility (an action triggerable during this phase 3 or later, or good stats usable in combat).

3) Discarding many encounter cards that bother us.

For 2-cost, there are two conditions to be able to take full advantage of it :

  • Treacheries must be manageable, obsolete or painless for our deck and our cards in play (which also depends a lot on the scenario, of course)

  • We must be able to scry and manipulate the encounter deck. A few steps before playing A Desperate Path we can for example trigger Far-sighted, Interrogation, or Risk Some Light. Another interesting card to play before A Desperate Path is Shadow of the Past if some treachery without serious consequences sits at the top of the encounter discard pile.

I am sorry to say that, as written, this event does not allow you the flexibility to choose if you want to resolve the When Revealed effect of the treachery or not. There is no "you may" or similar wording that implies a choice on that matter. —

I'm writing the first review for this card. This is an effective and versatile ally who synergizes well with a classical Dale board.

1) Thanks to Brand son of Bain + King of Dale (and other attachment(s) on him) and / or Traffic from Dale, he can be played for a very interesting cost-stat ratio around mid-game.

2) Then, Bard son of Brand brings the ability to play an attachment of any sphere on Descendant of Girion.

3) The passive ability of Descendant of Girion eases the payment of that attachment card on him, which triggers Brand son of Bain's drawing response.

4) Finally, in conjunction with Long Lake Trader, Descendant of Girion can shift its attachment to another ally, to optimise the use of that attachment.

He is not included in all Dale decks (maybe because of its printed 4-cost), but it is a nice card that contributes to the mix of power and flexibilty that so much players love in the Dale archetype.