I'm going to leave this here as a piece of history: brand was amazing in the early days of the game. 3 atk with range was already good in multiplayer games, but being able to ready beravor before she got the errata basically turned his ability into "draw 2 cards"

Catastrophically bad. In an environment where other situational attack boosts (even up to +3 attack) are free (just compare this to Unseen Strike or Khazâd! Khazâd!) and already often hard to justify including, Grave Cairn is just terrible. Sure, with characters like Gandalf or Beorn you can get a higher boost in theory, however this is quite hard to plan for and after getting them for their big round, further temporary attack boosts in that round are not really on the top of your priority list anyways, with said allies among the best options to clearing the board before leaving play (and thus becoming relevant for this effect). I have never played Grave Cairn and probably never will.


Rating: 0.5/10


Decks of mine using Grave Cairn

All my card ratings


10191

This is very hard to like. 2 cost is a lot for an effect that only prevents an attack if things go exactly your way in terms of exhaustion. And its stacked effect is just vastly underwhelming as well, even in a deck relying on cards like Gondorian Spearman or Spear of the Citadel. This is a subpar option even compared to other highly situational alternatives like Hold the Line, which are not exactly amazing either.


Rating: 1/10


Decks of mine using Anchor Watch

All my card ratings


10191

The only use I have found for this card is in infinite combo decks. And sure, those work, however there are tons of easier ways to break the game. So even in its best-case scenario, this card is cumbersome and has better alternatives, while outside of combo, it is even worse and hardly playable. Some "reset"-quests like The Dunland Trap or NM Foundations of Stone can be somewhat countered through that but again, just use this card slot and the resources to rebuild your board another, more efficient way. Additionally, all these arguments only really apply to its valour action, its non-valour action is almost as bas as To the Eyrie (shudders).


Rating: 2/10


Decks of mine using Rallying Cry

All my card ratings


10191