Not much to add, separately from the other reviews, about how good this is as an ally attachment. This one is a great one, though, and does well rounding out the other ally-specific attachments debuted in this cycle, especially Valiant Determination.

One negative note I will add that's kind of funny is just how much anti-synergy this card has with everyone's favorite creature feature, Radagast. In a deck full of eagles and loyal hounds, this card is pointless, which is pretty disappointing since it's a good card and benefits from Radagast's ability to play out of sphere critters.


I think Aragorn is an underrated hero. I know he doesn't get a lot of use because he's not a very splashable hero (and because he's named Aragorn), but if you use him to the best of his abilities (and yes, you do have to build around him), then he can be really nice - he essentially allows you to quest twice (I know his isn't impressive as is, but if you're building around him it's going to be pretty high!). At his best, he'll be able to use his ability with around 5 to get rid of 5-ish from the staging area and put some progress on a location (which then will be promptly explored with Rhovanion Outrider and Northern Tracker). Then he can ready with Unexpected Courage and quest again for 5 . If he's got another Unexpected Courage, he can defend or attack after that. So he might not be as easily usable as the other three iterations of Aragorn, but I still think he's fun to play with.


In the old Silvan archetype there was never a great need for the Galadhrim Healer. There were no reliable Silvan defenders that had the right combo of and hit points. Most Silvan heroes are too squishy to take undefended attacks as well. As a result, the only damage likely to be healed was that from treachery or archery. However, with the advent of Thranduil, a much more defined role for the Healer was carved out. Thranduil ensures that there will be a reliable source of damage that needs to be healed consistently.

However, the fact that the Galadhrim Healer heals one damage from each hero rather than several from just one can be seen as both a positive and a negative. On the downside, if we're talking about Thranduil, it might be more helpful if you could heal several damage on a single hero at once. Cards like Lembas will have a more efficient effect. On the bright side, this healing is repeatable. With cards like The Elvenking, you can defend with Thranduil, return the healer to hand to ready him for another attack. Then you can play the healer again the next turn and repeat the sequence. Another thing is that sometimes it can be good to have healing that can target multiple characters. Those treachery cards that deal damage become much less annoying. It can also target another player, so if your partner is really in trouble then you'll be able to provide some relief.

A final way to use the Galadhrim Healer is in accordance with ents heroes. Treebeard and Quickbeam both have abilities that require damage for statistical benefit. A Silvan/ent pairing, something like Treebeard, Quickbeam, and Thranduil, that can reliably trigger the healer might see some success. All in all the Galadhrim healer won't ever be a staple outside of a Silvan deck, but in the right builds it can hold its own and provide some much needed healing to the people of the woodland realm.

Note that there are tank Galadriel builds, as well, using Ring of Barahir with Nenya, her Mirror, and assorted other Artifacts. So with Silvan Tracker, the Galadhrim healer can be the necessary healing engine to support an undefended attacks strategy. This gets bonkers if you are playing with ALeP cards like A Stout Heart. —
Scratch Silvan Tracker, unless you use Elf-Friend on Galadriel! —

A long time I really liked this card, but no I don´t include it in decks any more. Here is why:

  • It is conditional. Yes, there are scenarios or deck building mechanisms, that drigger this condition easily, but in other this could be quite a problem.
  • Its cost: It is not one -ressource for two cards. It is one -ressource and one card (the card itself) for two cards.

If you have a deck wich triggers the conditional by nature and you have Steward of Gondor on the table it is a good card, but nothing more. I don´t think it is great at all.

With 3 Valiant sacrifice, it's like playing with 3 cards less, as drawing it replaces itself fairly easily. It thins your deck. Let's say you really need a specific card one per deck by turn 3. —

Why has nobody reviewed this card yet? I love this card, and I know it just came out, but it is one of my favorite cards. Let's set up the scenario, you have Chieftain Ufthak in your staging area. He has been sitting there for 3 rounds, waiting for you to engage him, and your threat just hit thirty-five. You know you have to engage him, but you just can't. You need Denethor to defend, and all of your other heroes, and allies are exhausted. You have Glorfindel though, and since he will be attacking alone, and be attacking a unique enemy, he attacks for seven. Glorfindel deals four out of the six damage needed to take down Chieftain Ufthak. If you put Blade of Gondolin on him, then he will attack for eight when attacking a unique orc enemy alone. Glorfindel is one of my favorite characters in the Lord of the Rings series, and he is so good in this game.

Hope my review was helpful,


Pairs nicely with Revealed in Wrath in sphere. Lots of weapon attachments as well. —