Desperate Alliance

Event. Cost: 0.

Action: Choose a hero you control. Until the end of the phase, give control of that hero and all resources in that hero's resource pool to another player. (Limit 1 per phase.)

"Come!" called Gandalf. "There is yet time for council." The Hobbit
Magali Villeneuve

On the Doorstep #10. Spirit.

Desperate Alliance

Shenanigans! SHENANIGANS!

(I tried to submit that as the entire review, but was informed it must be at least 200 characters long. So now I'm adding more characters about pretty much the sole reason for this card's existence is enabling shenanigans. I mean, sure, you could Desperate Alliance away Lore Aragorn to reduce someone else's threat, but where's the fun in that? Play a dual-sphere deck and Desperate Alliance away a hero from your "minor" sphere to enable playing cards that require all heroes to belong to the same sphere. Play a 2-hobbit deck and Desperate Alliance away your non-hobbit hero so you can play Hobbit Sense. When you're down to your last hero, engage everything and Desperate Alliance him away, then take every attack undefended. With no heroes under your control, the damage has nowhere to go, so it all just fizzles. Are these combos worth the amount of setup involved? Probably not, but come on... the shenanigans!)

Some Sort 3538
I came for the review. I stayed for the shenanigans. — TheRhovanionStallion 1
I love that this card costs 0. That makes the Hobbit-sense or Shirefolk tactic pretty viable. Even if the hero you gift away is your only spirit hero, it still works, timing-wise. — blurbston 51