I've always wanted to love this card. It has very good potential but is loaded with costs and conditions. Don't get me wrong, Helm! Helm! is extremely powerful when you can meet all the conditions safely. Let's take a brief look at it.

The conditions: first you have a 2-cost event. This isn't too bad for an event that discards a potentially big and dangerous enemy. Okay, next you have to play it after any enemies attack. Then you have to exhaust a Rohan ally before discarding it. NOW you can discard that enemy. But not so fast! That enemy has to be non-unique.

The problem? You are probably better off just chumping an ally and ganging up on it with a loaded up Éomer. That way the big baddie you destroyed goes to the Victory Display versus the discard pile (assuming Victory keyword). By the time you get all your blocking done, if the enemy is that dangerous, you've probably already lost an ally anyway. Then you have to discard another one. Even if the defender lives you have to discard a separate ally as you have the exhausting condition. NOW you've lost two allies in one round over one enemy. This is not a good early game card in most decks even with the Rohan discard synergy.

Okay I don't really hate this card that much. Where I do think this card shines is against big (non-unique) enemies late game once you've established a board state and maybe you have (MotK) Gamling or Gúthwinë rolling. In other situations the sacrifices of this card are the clutch game-winners even without a way to retrieve discarded Rohan allies. Honestly, I used to rely on this card against Hill Trolls in my Journeys Along the Anduin until I became more creative. Luckily Helm! Helm! has gotten a boost in the new Children of the Eorl ALEP expansion. Now you can use Squire of the Mark to instantly get back a discarded ally. This makes Helm! Helm! much more viable and even more exciting to play.

One last thing to mention is that I can't help but to wonder if this card would have less conditions if it were desined later in the game. A somewhat comparable card is Hunting Party which benefitted from being released in the Haradrim cycle. Would Helm! Helm! have been a little easier to play if it had a similar mechanic? We'll never know but its interesting to think about.

Helm! Helm! should be viewed as a clutch card in scenarios with big enemies. Its very good in those decks. Early game is a no-go. Nevertheless it's still fun, and ever so rewarding, to discard big enemies! You just have to balance the cost.

Ironically the best enemies to use this card against are the various Mumaks, bypassing their "cannot take more than X damage each round" ability —
I absolutely agree. This card was amazing during Journey to the Cross-roads! —

This card single-handedly helped me beat both Fire in the night and mount gundabad. by getting his defence up to 8 he can defend consistently against Dagnir the main boss of those quests. I got Guardian of esgaroth to 5 willpower 5 attack 8 defence and 7 health by giving him Wild Stallion, Ancestral Armor, Hauberk of Mail and Valiant Determination. this let him quest as well as defend. The ability to get his stats up to massive levels means that Guardian can help dale consistently defeat quests with high attack boss enemies, but by giving him other attachments he can be made into a great attacker or quester as well.

Dale, these days. —

A card that has improved in my esteem with the new ALeP cards. Combine with Théoden, Thengel, and Gamling to have a one-cost, recurring ally that spawns another ally and puts 2 progress on a location.

Boy do I love Dale! Brand's card draw and willpower, Bard is a great shopper AND he recycles! This guy, though, he really keeps the Dale decks going.

Play him, draw (most likely). Throw a cloak on him, draw. 2 cards played, 2 cards drawn. Love it! As a bonus, you can name the cost you want to look for. Need a 2-cost ally? Go for it! Need a 0-cost attachment? Bet you'll find it! How about that 1-cost event? He's there for you!

He's shirtless and he's heating up the waters just like he's heating up your board state by catching that Guardian of Esgaroth.


I love the idea, but the execution is lacking. This card should have a shadow effect in order to be useful, something like "Shadow: Resolve the When Revealed effect of this card". Otherwise this is a coaster. You pay a resource to play it and you have no idea whether or not will it come up later on. And when it does come up, it's usually as a shadow card (especially in solo play). You can make an argument that "at least you have no shadow effect during this attack", but I don't think it's enough to warrant putting Ranger of the North in my deck.

it makes sense in an surrounding, where more good cards are put in the encounterdeck, and here some possibilitis are there to shuffle the encontrdeck (or play it when its thin) overall, in solo it makes not much sense often you do not come through the whole encounterdeck, but with more player the better it is. i have made a fellowship including all the cards that are put into the encounterdeck, perhaps u found it usefull: https://ringsdb.com/fellowship/view/10777 —