I actually really like this sidequest a lot, and it's absolutely worth considering even if you're not an encounter deck manipulation deck.

Right off the top, it's 0 cost and only 4 progress, which is ideal. And the effect has a lot going on. Searching the top 4-8 cards of the encounter deck is a lot, that's almost 25% of the deck of most post-dwarrowdelf quests in a 4 player game. The odds of finding something you don't want to see again are high.

Then after that, you get to reorder the rest of them! That's perfect knowledge for the next combat phase and likely part of or all of the next quest phase.

And it is in-sphere for Thurindir as well. I wouldn't necessarily run it into every scenario but it's probably 3rd on my side quest hierarchy after Gather Information and Double Back

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I don't know what they were smoking when they came up with this, but trap decks might just be playable now. We have mastered the forest, and now even mighty ships shall fall into our forest snares. This card is an awful idea. It will probably break something somewhere. I love it.

This card is the best resource generator for your Dale heroes, in my opinion it even tops the Steward when you’re playing with a Dale hero. This card can reliably generate at least 2 resources in the early game (if not more), which will allow you to purchase your big Defender or a strong Warrior. In the late game, Traffic from Dale can give at least 7 resources! (From my personal experience.) The only downside is that it’s not an attachment, though if it was, it would be too OP.

One of my favorite allies. Her stats are not only good in Noldor / Elven-light decks, but useful in some combo multi-sphere decks in which you have many copies of uniques to discard. Calls for willpower bonus (Faramir, Sword that was Broken)

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