Beravor is a great hero. Not perfect, but great nevertheless. Let me explain why. First, her stats: Those are the typical ranger stats, 2 , 2 , 2 and 4 . Not quite extraordinary. And still, it somewhat makes her stand out from the rest of the heroes - the female heroes, that is: She is one of only three women in this game with 4 hitpoints (the other two being another ranger, Idraen, and Na'asiyah), and there are none with 5 (isn't that kind of sexist, I wonder?). Those 4 HP make her a lot more reliable in defending compared to e.g. Eleanor. The other stats are not very impressive each, but are not bad at all either, yet, they add up to an impressive threat cost of 10. This may be the biggest drawback of the card: Beravor is a very good glue hero, being able to flexibly defend, attack or quest, but she can only use her stats once per round, or not at all if you choose to use her ability, and this effectively makes her a 2/0/0 hero (or 0/2/0 or 0/0/2, or even 0/0/0), which is really not worth an initial threat of 10.

Luckily, Beravor has more to offer than just her stats and threat cost. She has got two very useful traits, Ranger and Dúnedain. This allows for some action advantage that is not restricted to only putting Unexpected Courage on her (which is of course a great attachment for her, nevertheless). She is also eligible for Wingfoot and Steed of the North, two cheap but potentially very powerful action advantage cards that allow Beravor to contribute her respectable 2 to the quest and then ready to attack, defend or draw 2 cards. Although she is not really build towards the Dúnedain archetype (since that was developed later in the game), she can profit from Descendants of Kings, and she is a valid target for Tale of Tinúviel. She also gives access to Ranger of Cardolan's Combat Action and Ranger Summons. Dúnedain Pipe can be attached to her for even more card draw, and she can make use of Blood of Númenor and Gondorian Fire if you manage to get some resources on her. The great thing about her balanced statline is that it is quite easy to make her respectable in every aspect of the game: With Protector of Lórien she can quest for 3 at the cost of one discarded card, which is the second highest amount of you can find in the game, or defend for 3 (or 4 or 5 if you are willing to discard more cards), which is not bad, either, especially considering her 4 that provide some peace of mind when blocking against more powerful enemies. If you are willing to invest a few resources in her, she quickly becomes a powerful jack-of-all-trades.

And I haven't even talked about her ability. When I first saw her, I did not quite understand how powerful it is to draw 2 cards, especially when you can use the hero to do something useful instead. But playing with her for some time, I quickly realized what drawing 2 cards (probably each round) can mean. I started to leave enemies engaged with me for an additional round in order to not use up her action (which, as I found out, neatly synergizes with the Dúnedain tactic of keeping enemies engaged with you), and instead drew cards. And three instead of one card drawn per round is a difference as huge as it can get. Beravor allows you to really get your deck going and to find the powerful allies you need, or provides the digging necessary to get a diversity of combos going. If you somehow manage to get action advantage out of her, you are a lucky person, enjoying either 2 , 2 or 2 and an additional 2 cards per round (all about her is 2, isn't it?). And she can target other players, too, which is great. For example, she can support a deck that really struggles with card draw and help it to find all the powerful weapons its heroes need. I would go as far as to say that her flexibility and ability even justify putting e.g. Wingfoot and an Unexpected Courage on her. She is just that great, and with some care and investment, she can handle most things the encounter deck throws at you (and draw cards, did I mention that already?). She is a hero that, I would say, is one of the few that really deserve action advantage.

So, why is she not perfect? Because she needs some efforts to really make her shine, and she tends to be a Dáin Ironfoot most of the time, sitting around and waiting, hoping not to be needed in combat and thus staying ready most of the time, and then being used to draw. Which is not wrong at all, I just feel like it does not do her justice. Moreover, she also adds 10 to your initial threat, which is not too much, but still something to be careful about. And then, she needs some time to really make up for that threat . But if you can afford that initial threat or are okay with it because the drawing is so invaluable (which it really can be), she is awesome, and one of the best drawing options in the game, flexilbe and repeateable.

Speaking of awesome, Beravor's card art I consider to be the best in the game. It really gives personalitiy to her, but still leaves her vague enough not to force one into a specific view of her. She looks young, and yet not really, beautiful, but not perfect or elven-like, and the light through the leaves in the background is just stunning. I also love the piercing blue eyes and the powerful grip around her staff, showing that she is one of the sturdiest women in middle-earth, and not some fragile thing like Arwen Undómiel. And I think Beravor is so awesome a hero that she really deserves that astounding art.

137
And I might add that she is a natural target for The Grey Wanderer Contract, since she mitigates that contract's only weakness, card draw. —

Am I thinking correctly that this card functions the same way The Galadhrim’s Greeting does? At first, I was only focused to make it work as an engine for drawing tons of cards, but now I realized that it can actually keep you in Valour mode for a very long period of time. It can reduce your threat by 9, which is pretty awesome for mono leadership decks.

217
Also, since it says "set" your threat, it doesn't specifically reduce it like The Galadhrim's Greeting, making it incredibly overpowered in quests with the Dire keyword. —
@AlasForCeleborn, are you certain? Going 30-->40 counts as "raised", so it seems that going 49-->40 should be "reduced". —
What I wanted to say is that it basically allows mono leadership decks to reduce their threat instead of using overused conbos such as Sneak Attack & Gandalf. I’m not sure about the wording and how it will affect certain quests. —
That’s quite interesting though, it makes the card even better. I’m almost 100% sure that setting your threat to a certain level is different than reducing/increasing your threat. —
Caleb clarified that "reducing your threat" includes all instances where your threat level goes down in number, no matter which verb is used "set", "reduce", "lower" and so forth. So using this card in a Saruman deck with 45 threat would only bring you down to 44 due to Saruman's effect —
Nice catch, thanks for the clarification. —

I think this card looks very promising in Saruman decks, direct damage decks, but not only. For example, it is very useful in the Dread Realm quest where you are constantly overrun by reanimated dead, who have 2 hit points. You can also use this effect to soften up a beefier enemy, ready Saruman, and finish him off. It is a very cool toolbox card! Its value rises in multiplayer games, but it is perfectly fine in solo, too.

217

Anyone who uses Frodo's ability to trade threat for damage will recognize how powerful this card can be. Goes well with Ring of Barahir and Song of Mocking. Could honestly use it on Frodo himself to reduce his threat expenditure. I personally am a fan of keeping The One Ring on Frodo for theme reasons, so I will probably do just that!

The only thing that makes me hesitate to use this card more is the timing issue since it can only be used at the beginning of the round. Makes Gloin decks much easier to set up though! —
I've been using it, and I have to agree. The timing makes it very difficult to justify. It's still very powerful and I think in the 'right' deck it has a place. But being forced to do it every turn is also risky. —
You are not forced to do it every turn. Responses are always optional. —
I did not know this. Thank you. —

In the as-released progression, this is a card that was long overdue. It's actually crazy to me that tactics for so long didn't have a generally applicable +1 attack boost for 1 cost. Everything prior to this was either trait-specific to dwarves (Dwarven Axe which is generally usable but overpriced for non-dwarves, Dwarrowdelf Axe), elves (Rivendell Blade), ranged elves (Rivendell Bow), or Rohirrim (Spear of the Mark) or only useful against orcs (Blade of Gondolin). But tactics heroes who didn't have the aforementioned traits either needed multi-card combos like Support of the Eagles or out-of-sphere cards like Dúnedain Mark.

There is even additional upside to this card in connection with the Hobbits with whom it was released. The various bonuses for engaging enemies with higher threat that the Hobbits give (and their own low threat cost) make this a no-brainer for Hobbit decks. But the biggest benefit to having this I card is its general usefulness.

8