An excellent attachment that can be cleared pretty quick if you have some location clearing effects in play. It goes on any hero other than Beorn with no restrictions and thematically works best on in-spirit Frodo who can always soak damage into threat but now can take one less every time. Also good on sentinels, multi-readying heroes like Boromir and softer HP Hobbit allies to help keep them alive.

This card is pricey but it works amazingly in a deck type other than Caldera. Beorn. You can use the great Bear freely to defend as much as you want, soak up archery damage and then when he dies you can actually use this card on him to bring him back to do it again. Best part is if you pair him with Elrond and Vilya then it's free to bring back the bear. Gandalf makes a great third hero but you will want to pack on lots of threat reduction if you go that route.

If you go with Beorn it might be more useful to pack Landroval (and some honor guards) at least they are in sphere. The Houses of Healing might be cheaper in the right deck. Another possibility is to use this event with a Spirit Hobbit and Good Meal. —
I actually run Landroval and Honour Guards in the deck as well. But sooner or later the bear does go down if he is your exclusive combat hero. That's why Fortune or Fate, 3x The white Council, the Will of the West and Dwarven Tomb make up parts of that deck too. —
Here is a sample deck: —

It's been awhile since we got a weapon attachment for tactics. Let's take a minute to compare this one to the current options. Firstly it's nice and cheap at 1, with only the Elven Spear being lower cost.

Dagger of Westernesse is the closest comparison as they both increase a character's attack by 1 for 1 resource cost. Dagger is better if you are running hobbits, low threat or characters that are using ranged or attacking enemies in the staging area as the sword needs enemies to be engaged with you.

Blade of Gondolin is also worth considering as despite the situational attack bonus (a lot of enemies are orc) it also has an incredibly useful ability to help quest while slaying your enemies.

The Elf, Dwarf and Rohan specific weapons are obviously better on their matching species characters and are quite useful.

And comparing the latest three guarded weapons is also a hard one as those weapons are much better but require having to overcome more locations/enemies to acquire them.

The Warrior sword has to be placed appropriately on a Warrior character, but thankfully there are 80+ such options in the game at the moment and this can include allies. The effect is straight forward, +1 attack for each enemy engaged with you up to max of +3. It pairs well with tactics Aragorn and Halbarad who will allow you to engage more enemies. Trap decks also work well to help get and keep the attack bonus at its max. Dale decks are a great way to reuse the cheap weapon to help boost your attacking allies. And characters that can ready also benefit to be able to use the bonus for the whole round. Thematically and appropriately to be art is putting it on Tactics Boromir in addition to his Gondorian Shield and try to engage as many enemies as possible. For the low cost of 2 tactics resources for that combination you could be defending at 4 and hitting at 4-6 which can make short work of most average to low HP enemies.

In closing the Warrior Sword can go on a lot of characters, is a great low cost option for the tactics decks that want to engage lots of enemies and preferably can hit back multiple times in a round. It has a lot of stiff competition and doesn't obsolete any other weapon which is a testament to good design. And if you are Rohan, Dwarf, Hobbit, or Elf there are better options. But all in all it's a great cheap weapon that has a nice fit in the current card pool. And some incredible Boromir art. 7/10

Having just taken Theoden, Thalin and Boromir through the Redhorn Gate I can say that he is definitely underrated. If not for his +1 boost to willpower both of my other heroes would have died at the final quest phase.

But outside of "low willpower means you can't X" effects for tactics decks what else is he good for?

Well for starters his boost applies to himself, so right out of the gate he is questing for 3. You add in his family Eowyn and that jumps up to an 8. He also can make Thalin contribute to the quest instead of just by damaging enemies. Characters with 2 willpower like Mablung and Merry also pair well to potentially put your starting questing power at 11 (when combined with our aforementioned Rohan heroes).

But the hero I absolutely love to combine him with the most is Boromir. His natural readying effect is great but adding an extra willpower didn't seem worth the threat before. Now that it's doubled you can quest hard with all of your heroes, and still have super Boromir standing by to ready and deal with any enemies that pop up. It's a great way to quest powerfully and race through scenarios.

Here is a link to the above named deck:

Sword-Thain also has added value on your unique tactics allies to add another hero. Golden Shield also combos well with its king. And if you add some Songs of Travel into your deck you could potentially get Herugrim, Snowmane or Steed of the Mark as well.

In closing for sure there are better heroes. But I would argue that there has not been a better hero for Mono-Tactic solo decks. As he corrects the main weakness of Tactics since the beginning. And appropriately I believe he was primarily made for the solo mono-tactics deck which fits the theme of the cycle he was release in. If you haven't given the Rohan king a try, he is that missing piece for you mono-tactics decks.

I really like this card. It does come with a heavy cost of Doomed 3 which will take some convincing in a multiplayer game. But it can have some major effects on the scenario depending on what is going on. A great way around the whole not being able to use it on new threats/locations revealed in the same round is to use Elf-Stone or Vilya to summon the White Wizard after questing. He can be a game changer and like most Doomed cards he speeds up the game one way or another for a powerful effect.