Grima is amazing.

I would go so far as to say he is one of the strongest solo heroes in the game. Still good in multiplayer but you will get some groans about threat raising everyone's dials each round.

But what a strong trade off, for the low cost of one thematic threat raising his poisoned counsels will reduce the cost on ANY sphere of card that you play next. Blanket unconditional cost-reduction is an incredible things. Some examples, being able to play Resourceful, Sword-thain or Treebeard Round 1, in a tri-sphere deck with leadership being able to play Steward of Gondor round 1. In Saga campaigns you can drop a Gandalf Ally any round, even if you start with no resources. Also when compared to other resource-generating characters or effects, Grima can't lose that resource from a treachery card, can still use it even if you can't spend resources, and it's always in play at any point of the round. Grima accelerates your game and combines extremely well with Lore's massive card-drawing effects.

For further craziness combine with Mutiple Masters of Lore and Damrod and you'll be playing the majority of your deck in no time at all. If you haven't tried Grima yet, give him a go. Also combined really well with keys of Orthanc to earn you money of the money you arne't spending. The king's counselor is an excellent addition to any trio of heroes.

Pairs really well with Erestor, Damrod, Galdor, Berevor, Bilbo, Pippin or Ori as their card draw will help give you options for Grima's resource assistance. Lore Aragorn also works well with the Rohan counselor to bring your threat back down later. Cost reduction characters like Theoden and Damrod can stack with Grima for free allies and traps each round.

Sample decks:

Side note: you cannot play Sword-Thain on Treebeard per the game rules. It needs to be from any one sphere, and neutral is not a sphere. We got this clarified back in the Core days, when someone tried to "Stand up and fight" Gandalf. —
Haha I know you can't, I'm just saying it's a strong 4 cost card you could play in one round, and so is Treebeard haha —
My bad, I had , read Sword-Thain ON Treebeard, instead of OR Treebeard :) —
Haha all good it happens your awesome Nickname is giving me cool Half-Life vibes so worth it! And also a helpful reminder about neutral allies to everyone never hurts. Have a great day —
One of the best video games ever! Have a great day too and keep the reviews coming! —

Besides its useful effect for Weapon-heavy decks Bofur brings quite good value to a tactic decks, especially with its 2 and its good health pool. The only downside is that it precludes the use of its Spirit counterpart, Bofur.

A very interesting weapon.

The Great Yew Bow is a tricky card to use no doubt about that. It takes up a restricted slot, decreasing your available attack power, requires the enemy to still be in the staging area during the combat phase, costs 2 and must exhaust so it can't be used more than once in a round.

But all that being said the ability to never have to engage an enemy and instead just stealthily take them out one at a time is too good to pass up. There are many ways to keep or put an enemy in the staging area but the best is keeping your threat low, so this card shines best in solo where you can control threat much better. It's great on Bard but I like it more on Legolas for how it combos with his other two Elven bows to create a +6 attack each round which can kill or pepper most enemies.

It also works great with the thematic Black Arrow to take out that one pesky super enemy each game.

So keep your threat low in solo. Or use your Lore trickery, but definitely give this bow a go.

Here is a sample deck I've been having a lot of fun with this card in:

Incredible and unique hero, very appropriate for his importance in the LOTR narrative.

Legolas has low Willpower and Defense but you shouldn't be using him for anything other than attacking with his amazing ability. His response effect has no limit so attach all of the Unexpected Courage, Rohan War Horse and Food and Drink readying effects you can to him for maximum death-questing.

My favourite deck to use this guy in is an Eagle one with Support of the Eagles, a beefy attack Eagle and Rohan Warhorse x2 to be able to get up to 6 progress placed in the combat phase by attacking enemies all over the mat. Similarly the Dunedain attachments or any other non-restricted attachments go with the dual horse theme.

If you opt for restricted weapon attachments there are plenty of Elven and tactic specific weapons that work great on him. He particularly works well with a Great Yew Bow, Rivendell Bow and Bow of the Galadhrim all combined with keeping your threat low/utilizing traps to be able to pick off enemies in the staging area and quest from their defeat.

Ranged is great in multiplayer where more enemies are present but he also works great in most quests and is always worth holding back for an attack.

Hands upon the Bow is the event made for him to be able to eliminate a just revealed enemy in the staging area and help remove threat while adding 2 extra progress and saving you from any nasty engagement effects or strong attacks from said enemy.

Don't forget the 2 progress tokens go on the active location first but can't affect those that are immune to player card effects.

All in all Legolas is the Tactics hero from the core set that has held up to the test of time the best and he is unique in being able to help pass stages of the quest outside of the traditional phase to help negate nasty treachery cards that would otherwise be game-Enders.

Check him out and you will not be disappointed.