This Nori ally perfectly complements a more dedicated Delving deck. From my own experience, there are two aims of delving: first is to get things on the board, with cards like Ring of Thrór, Well-Equipped, and Ered Luin Miner. Second is for recursive effects, such as Hidden Cache and Dáin Ironfoot. Any delving deck can do any proportion of both styles, and both are helped by cards like Dwarf Pipe, which no dwarf deck of mine leaves home without. Ally Nori also aids both kinds of delving, recurring cards from your discard back into your deck in a similar way to Dwarf Pipe. If you accidentally delved too greedily and discarded an important card without a Dwarf Pipe available to save it? Nori can put it back into your deck so you can try drawing it again. Running Deadman's Dike and don't want to bust too quickly? Nori can help, especially with all those recurring shades you'll have to fight. Need more 'delve-able' cards to discard again for stat bonuses? Nori has got you covered, as long as the enemies keep on coming.

His stats are reasonable, better with Dáin Ironfoot. And he's a reasonable addition to any deck running Tactics, especially if it's also got a way to shuffle the deck (such as the in-sphere Bofur!) If you're running any sort of deck that relies on cards going into your discard (and not typically coming back out again, like Noldor ones), then Nori is a great card to consider including, especially in those combat-heavy encounters, where you might be more inclined to pop in those Tactics events.


It is pretty expensive, we all agree. However, its reward makes it worth it to find a way to make it work... and I've found that way in my hobbit decks.

Once you've been able to attach Good Meal to your lore hero, you will receive 3 cards for only 1 cost! And that looks like a good deal to me. :) The hard part would be the timing to draw both cards and the slots you need to include them in your deck, but I don't see any of those as inevitable obstacles.

While hobbit decks already have some great staples for card draw, the Good Meal + Lórien's Wealth combo seems to be (imho) a worthy contender anyway.

If you are using Good Meal to make Lorien's Wealth more playable you basically end up paying 1 cost for 2 cards not 3 (since you have already invested another card to make the event work better) and you are forced to have an Hobbit hero. Frankly speaking you might be better off with either Daeron's Runes, Drinking Song, Old Toby or Frodo's Intuition depending on the deck and quest. —
I have Galadhrim's Greeting, Tom Bombadillo, and this card deck. I use Good Meal for any of them :) Anywsy, I get your point. Thanks for your feedback. Really appreciate it :-) —

Should go without saying that this attachment is useless in solo. But an attachment that reliably gives +2 for 0 cost is pretty good. If I play The Hobbit saga solo, I might leave this card out or put it on the bottom of the treasure pile so that I draw something more useful first.

Great Yew Bow allows you to make Ranged attacks in solo. Not that I'm recommending you try using it to do so, just that it is possible. —

The Elvenking stands as both a brilliant yet strange attachment.

As a 1 cost unique, but not restrictive readying attachment that must be attached to a Silvan Hero, The Elvenking has many pros going for it. An action to ready makes it a cheaper Leadership equivalent to the omnipowerful Unexpected Courage. A deck building joy for Silvan decks that don't use Spirit, as Silvans are a 4 sphere archetype, though the inclusion of Spirit should not discourage the use of this card. Additionally, an action to ready makes it more versatile to other cheap, repeatable readying effects, such as Heir of Mardil or Snowmane, which have conditions for their readying powers.

Arguably, the two main contenders for The Elvenking are Thranduil and Celeborn. Thranduil to allow him to defend twice with his 3 or Celeborn to allow him another action in addition to using his 3 (making Mirkwood Long-knife a great choice for the Lord of Lorien).

Whilst there are no conditions on the readying effect, The Elvenking does come with an additional "cost" to activate; to return a Silvan Ally to your hand. Silvan players will note the immediate benefit to this cost; presenting the opportunity to play the Ally again for it's entering play effect, which is the main gimmick of Silvan decks. A guaranteed source of Ally recursion in such decks is a major boon in many cases to generate additional value. It synergies extremely well with mainstay Silvan engine/force multipliers such as Celeborn and Galadriel, showcasing the narritive harmony between the two Silvan Elvish realms quite nicely.

However, this additional cost is not without it's drawbacks. One cannot activate The Elvenking if one does not have a Silvan Ally to return. This is admittedly, not the most pressing drawback. More pressing is that The Elvenking fuels the traditional central tension of Silvan decks; the cost/benefit analysis of reducing your board state to fuel cheap, yet powerful effects. Unless the flicker effect immediately returns the Ally to the field i.e Host of Galadhrim, you must sacrifice your board state to activate many Silvan cards such as Feigned Voices, The Tree People, Defender of the Naith and Pursuing the Enemy. Thus, to gain the benefit of such cards and have the returned Ally in play, you must play, and therefore pay for, the Ally again. This puts a heavy toll on your resources to keep your board state developed, particularly for tri or quad sphere decks (though Thranduil helps smooth resources). This tension does provide most of the interesting decisions when piloting Silvan decks though it can be mitigated through in sphere resource generating cards such as O Lórien! or Steward of Gondor. Admittedly, The Tree People puts an Ally into play, hence it's ubiquitousness in Silvan decks.

Furthermore, deck building potential is stifled by the parasitic nature of the additional cost of returning a Silvan Ally. For Trait specific cards such as Herugrim and Fair and Perilous, one can make creative deck building choices by including Trait bestowing cards such as Nor am I a Stranger or Elf-friend. The return of a Silvan Ally cost means the card is only useful in Silvan decks. Whilst one could include The Elvenking in decks that have some Silvan Allies, in my opinion, it would be too inconsistent to justify it's slots in a deck.

Overall, The Elvenking is a fantastic inclusion in many Silvan decks. It allows for Ally recursion to generate Silvan enter play value on top of readying a Hero. It facilitates many interesting decisions, just don't thoughtlessly destroy your board state. What can men do against such reckless recursion?

Nice review. Though don't forget Galion! —
Thanks. Galion will be my next review. He's got a lot of goodness and strangeness around him that warrants it's own discussion. —

Mono only, and not an impressive ally in stats or abilities. However, being able to give any player a chump blocker for free at instant speed can't be all bad. Almost like a cheaper, less reliable Feint.

But a great Caldara enabler. —
And a decent teller of A Very Good Tale —