Just for the sake of being the last review for Steward's Fear, I am going to review this handsome chap. Out of all the 4 classic allies (Knights of the Swan, Ethir Swordsman, and Anfalas Herdsman, I would say that this one is the worst. While he is still better than Forlong or Hunter of Lamedon, is just not what swarm allies are for. You need all 3 of these warriors just to survive the average enemy, plus some herdsmen to survive shadows. Out of , , and , is the least beneficial for swarm. I am sorry my friend, but your best use is Siege questing. However, outlands is overpowered so you are still incredible.

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I agree that his boost is probably the worst of the 4 classic outlands allies, because a chump blocker will always be a chump blocker, even with an extra shield. However, a couple of these guys will help make Hirluin into a better defender, especially if you get a Gondorian Shield on him. So he's not the best, but not terrible either. —

This is one of my favorite cards. Note that it says "printed" only. (See my edit, but I had been playing this incorrectly.) Printed means only the amount on the "printed" card not counting any boosts from other effects.

This card goes extremely well with Galadriel who can't do Siege and Battle quests with Nenya. It's a much-needed combat boost as well, and it makes Galadriel into an attacker and a blocker in a way (something she normally cannot do). With Nenya you can quest with a Dunadan, then use two ToTs back-to-back, and then Nenya it to the Dunadan. (The Dunadan will be contributing his base twice + 4 + Galadriel's with any non-ToT bonuses.) (Another way to think of it, is the first ToT gives +4 from Galadriel and the second ToT adds the Dunadan's printed to itself.) With Spare Hood and Cloak, Galadriel can do ToT twice. This is mostly useful with Attacking where you can give +8 and .

With Light of Valinor it lets Arwen Undómiel and Glorfindel become event-speed shields. You can exhaust a Dunadan to block, play ToT, ready the Dunadan, benefit from the +3 (If you're using Andúril it's going to benefit from the +3 as well) on that attack, and the Hero is ready to do another block (or attack) with the +3 (or ). Try it out.

This is a dark horse and definitely consider running it in your next deck if you have the correct traits available to use it. Or if you have partners that have the right traits. You can use it to untap a friend's character.

EDIT--> I originally thought this worked by bouncing it back-and-forth for exponential growth. However, someone (thankfully) pointed out it explicitly says "printed" only. I had been doing this incorrectly for a long time. (Not just on this card, but the concept of 'printed' as a word in the game. As discerning as I am, I guess I never noticed it. Luckily I have a screenshot of the final frame of all my quests, so I can do an audit and see if I need to redo any with my ToT deck.) Fortunately, Nenya does not specify "printed" so there is probably some trick with ToT here. Truth be told, I rarely used the bounce effect unless desperate, so I'm sure I will need to redo a few. I also did it 'just for fun' to see how high I could get it a lot. Thanks and apologies.

I almost exclusively play decks, and all of my decks have a heavy threat-reduction element to them. So I've tried most of the threat control options that the game has to offer. FotV has become my favorite of the bunch for many reasons. If you are threat goalie, this should be one of the tools in your toolbox.

The ability to recycle FotV is one of the main advantages it has over the Event threat reducers. Using Sneak Attack with Gandalf already? Add 1 FotV and 3 Erebor Hammersmith and you now have nearly unlimited uses of FotV. There are other recursion options as well. Not to mention, it's , and is a great complement to core Gandalf for non- decks.

Efficiency is not obvious at first blush. Most threat-reduction comes at some fixed amount. The value on FotV is always at least 6. But, if you're at 49 and take 11 threat increase? Its value is significantly more than before. If you're planning on using FotV around skipping questing, Wandering Took, Heirs of Earendil, Frodo Baggins, and more, this becomes much more than simple threat control, it becomes a threat editing tool. If you're running threat-goalie with Song of Eärendil, you only need to cast this on yourself as well, and it becomes incredibly easy to hover at 49 to maximize the benefit from this card as well.

Lastly, crazy threat reduction decks can prevent players from using Valour effects. I've always felt that situation falls into the 'happy problem' spectrum, but it's worth mentioning that FotV lets your allies use Valour actions without having to worry about threating-out. It's an easy to use card. You don't need to cast it at any specific time. It's easy to cast cost-wise. And by the time you need it, you're usually at the stage where you have extra resources. The peace of mind it offers is hard to explain until you've used it.

Unfortunately, it is not a great threat reduction tool if your goal is to stay below engagement costs. Or if you're aiming for secrecy or something like that. It's not for every deck. But, when putting your threat-editing suite together, I strongly suggest you give this a playtest or two.

This man right here is awesome while playing true solo. I paired him with Éowyn and Dúnhere, with a lot of attachments for Dúnhere. Bouncing back one enemy each phase for Dúnhere to hit on the volley. It's super satisfying to play around with. Another great thing with him is that you'll lower your threat with 1 for each round (except if treacheries comes into play), which means a lot of enemies doesn't engage you at all. However, don't forget to optionally engage one enemy for lowering of threat.

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He is even better with Leadership Eomer, which is often times a better staging area attacker than Dunhere —
Yes, he could be. It's just that with Dunhere you can attack multiple enemies in the staging area with unexpected courage. Since they are both the same sphere It's a little bit easier to get started. However, I see ypur point an will definitely try that out. With signals you can boost him a lot. —

The gold standard for resource acceleration has always been and always will be the Steward of Gondor. In terms of efficiency and effectiveness it just can't be beat. However, most experienced players will agree that one phase in which it is severely lacking is theme. What's the fun of slapping a Gondorian political title on someone like Dáin Ironfoot, who's probably never been to Gondor in his life? Accordingly, game developers have striven to create alternate thematic version of the Steward, and Heir of Valandil lands directly in that category.

Now I won't make this review only a comparison to the Steward, since I believe that it's overpowered and only strictly meant for Gondor swarm decks or the beginning player. That being said, Heir of Valandil has the potential to outperform the Steward, if such a thing is possible. Allow me to elaborate.

The biggest drawback of the Heir is that it's effects are strictly conditional. You must be engaged with at least one enemy for it two work, and its arguably not worth the trouble unless you are engaged with at least two. Of course, then you must be able to deal with the enemies you have engaged on a consistent basis, so this is a double edged sword. If you think about it though, this plays right into the Dunedain archetype in general, which includes a whole host of other abilities that require enemies to be engaged. This means that the resource acceleration provided by the Heir will almost never be the ONLY benefit from engaging enemies. In light of this, it would be unfair to view the card without the lens of the Dunedain archetype. Most Dunedain decks will strive to be engaged with at least two enemies every turn, that way making the most of cards like Amarthiúl, Guardian of Arnor, Fornost Bowman, Sarn Ford Sentry, etc. etc. This gives you two resources per turn, aka synonymous with the Steward. Unlike the Steward, this is the minimal amount of resource acceleration you should be getting per turn. Many Dunedain decks will strive to have up to five enemies engaged at a time. With the Heir, this can net you a Ranger of Cardolan, Warden of Annúminas, or Eldahir for free! Of course their really aren't any Dunedain allies that cost more than four resources, so the upside is capped off there, but in one turn the Heir of Valandil can give you the production of the Steward of Gondor in two!

I'm not trying to say that the Heir of Valandil is a better card then the Steward of Gondor, because in general it is not. However, I do appreciate the thematic way that the developers found a way to replace the Steward in the right decks. And honestly, the Heir of Valandil is much more fun. Nuanced cards in my opinion make the game so much more enjoyable and challenging, and the Heir toes the line perfectly between power and being overpowered, while at the same time taking some skill and ingenuity to run effectively.