A solid card in its own right with decent stats and effect for its cost and arguably the biggest stat boost from mounts.

One interesting interaction I want to point is that, currently, this is the only way for Rohan allies to benefit from Charge of the Rohirrim. Maybe not a super strong reason to run either, but is definitely a fun combo. It's just a shame you can't also combine with Forth Eorlingas! and Spear of the Mark since Forth Eorlingas! only targets heroes.


This is, hands down, one of the best allies in the game; the best? It's certainly a contender. 2 resources for 2 of any one ability is really nice, but 2 for 2 is especially nice for .

Add on top of this the fact that you get a conditional +2, it starts to look more attractive. The response ability really pushes this card over the top though, giving you the ability to reliably quest with Pippin every round and only wait for his conditional attack bonus when you can be sure it'll trigger.

So really, it's 2 resources for 2 every turn, and an additional 2 on some turns, which is incredible value.

Also great candidate for Sword-Thain when paired with Tactics Merry in a hobbit deck!!! —
I'm pretty sure Pippin is going right next to Honour Guard as a staple in Tactics decks for me. —

Path of Need might be my favourite attachment in the game, if not player card in general too. It's pricey but there are ways around that like Vilya, Bartering, or any slew of the resource-generating cards within the Leadership sphere to help pay for it.

This card is a solid card that can change your game and save the day when things are at its darkest. I used it in my solo Treebeard/Elrond/Gandalf deck that I took through the Sagas and it was the MVP for me. I combined it with the deck-scrying of Henmarth Riversong to know just how much to quest to break even and keep the active location in play, and then I had had three of the strongest heroes in the game able to defend and attack at will without exhausting. One of the most memorable battles involved Treebeard using his 3 Defense and 8 attack to defend with burning brand and then utterly destroy a horde of 7 Haradrim in Journey to the Crossroads. And another, and perhaps the strongest use of the card is using PoN in Helm's Deep where you quest hard to keep the locations in play, and again, having the strongest heroes in the game be able to fight without exhausting in that brutal quest was amazing.

With the addition of Reforged this card has new life breathed into it and I highly recommend it to everyone to try at least once. In an Elrond Vilya deck this card definitely has a forever spot locked in.

The only pity is that you can't combine Vilya and Reforged to use it again and again for free —
Yes this is true, first ones free but after that you have to pay hahaha —

Treebeard is an extremely underrated hero. Probably that he has such a good ally version doesn't help (as a rule I have one copy of ally Treebeard in every single deck I build).

But don't be afraid of his high threat, he is worth every point of it due to his amazing ability. Once you load up some Healing and readying on him (which is why he pairs excellently with Elrond hero) he becomes a repeatable rockstar. Throw an Ent Draught on him and he is questing at 7 and hitting for 8 just naturally. Find ways to ready him with Unexpected Courage, Lembas Bread, Cram, Miruvor (huh a lot of food items on this list) and so on and he will single-handedly quest big and win wars for you as a deck centrepiece.

My favourite combos with him are:

-Path of Need, Henmarth riversong and Burning Brand on Treebeard to make him stand firm against all assaults and then obliterate seas of enemies with his non-exhausting 8 attack.

-Fall of Gil-Galad + hero-saving cards (preferably free via vilya) and you have super threat reduction that you can trigger at any time.

-Elrond and any healers or healer cards (Wellinghall Preservers, Warden of Healing, Daughter of the Nimrodel, Self-Preservation, aforementioned Lembas)

He also pairs great with Gloin if you are going the Elrond healer route for some deck madness. Check him out and let Treebeard lead you to victory!

For this review, I'm going to need to link to a review over at ThronesDB. Here's the link thronesdb.com now here's why it's important:

Ravenhill Scout is one of the two most game breaking cards in all of LotR.

You see, his ability targets the progress tokens, not the locations themselves, as per the Tears of Lys ruling. Therefore, also going by the Tears of Lys ruling, he can move those progress tokens to a location with "Immune to player card effects," because he's targeting the tokens, not the card. Locations that are immune to player card effects are Northern Tracker proof, Rhovanion Outrider proof, and Asfaloth proof, but not Ravenhill Scout proof. This is a heady mix of stupid and hilarious, one of the arguably weaker cards being able to absolutely destroy one of the encounter deck's strongest abilities. It's potentially even more ridiculous if "moving" progress doesn't count as "placing" progress, because if it doesn't Ravenhill Scout also gets around "Progress cannot be placed on this location while it is in the staging area."

The other top game breaking card is Infighting, if you were wondering, for the same reasons as Ravenhill Scout; it targets the damage, not the enemies.

Why are you using rulings from other games to determine the effects of cards in this game? The Lotr FAQ is clear that can't use cards to damage or placing progress on a card that's immune to player card effects. —
You may actually be right. I was focusing more on the 'getting-around-the-targeting-rule', which, again, Tears of Lys and ally Dori support, but the rulebook's flat-out 'can't use player cards to place progress or damage on' immune to player card effects cards may take precedence. Unless, for some reason, moving damage/progress doesn't count as placing it. —