The power of card advantage is obvious, yet this great card deserves a couple of words. For the cost of 2 resources and a Dwarf hero in play, you get selective card advantage. Being able to get the best card from the top two cards of the deck is fantastic. It says "Add 1 to your hand", which is important, when the game punishes you for card draw, with this specific wording you escape punishment. Another great thing about the card - when you look at the top 2 cards of the deck, they technically don't leave the deck, and one of the cards is discarded, which means the power of KUtM is cranked up in "mining" decks. It feels so great to get a card you need in hand and discard e. g. a Hidden Cache or an Ered Luin Miner for more value.

I would always include 1-2 copies of KUtM, if I have a Dwarf hero and Leadership as one of the spheres in the deck, maybe 3x if the deck that does not have very many other card advantage options.

If you’re using Aragorn and have access to leadership, including this card is a no brainer. It’s very fun and thematic. But perhaps a bit over powered. Combined with Thurindir for instance that’s two side quests you get access to for free on setup. If you’re free to make 3 progress, that’s also three free allies round 1. If you’re playing Angmar, Iarion will be very happy.

Iarion will be happy, but so will Weight of Responsibility. —

Gilraen is truly amazing in an all Dunedain deck. She has some wicked combos and works especially well with “Bond of Friendship”.

Here are some my favourite features:

-She loses all her own willpower but gives two others +2. This means she herself adds the equivalent of +4 willpower to the table. -Next, because her own willpower is printed at 2 but now effectively 0, she’s the perfect target for “Gift of Foresight”. This turns her into a 4 defender. She’s a noble, so add a “shining shield” in Valor range and she’s got 6 defence.

-She also works great with “The Riddle Game”. Because “Hungry Creature’s” shadow card is never flipped, you only “look” at it, Gilraen’s other ability can be used to peek at it and draw another card. This then results in Hungry Creature being dealt a second shadow card, which allows you to make multiple progress on “The Riddle Game” in a single round and either expand the options in your hand to answer, or replace one of the cards discarded, depending how you look at it.

I think 9 threat for 4 willpower, a great defender and a card draw assist in an archetype with historically poor card draw are all an amazing bargain. She just needs to slot into the right deck.

I don't think you'd want to use her action on the Hungry Creature. As soon as it's dealt another shadow card, you have to go through its forced text, which means either discarding a card or putting damage on The Riddle-Game. So at best you'd be accelerating the demise of the Hungry Creature, which I don't think you want to do with Halbarad and/or Star Brooch around. But I completely agree with your other points, much-needed willpower and card draw for an archetype that struggles with those things. —

Well I think this card has a lot of potential. You can make a very good silvan deck with celeborn’s ability. His 3 willpower is also very helpful. I have found if I have him with denethor and another attacker it can be very. But you have to use it right.

This is possibly my favorite card. It reminded me big time of the Sam Gamgee we encountered in the Return of the King PS2 game. The Sam battling hordes of orcs, while still being a typical hobbit.

This card pairs well with a lot of builds and is one of the ''main'' cards for me that got me and kept me hooked in this amazing game.