This is a very interesting side quest. While I think it is very underrated, it can be huge at times. For example, the other day I made a Harad deck with some of the cards I own and by getting this in my hand at the beginning of the game, it almost certainly means I can get a big ally out (like Firyal, Yazan, Jubayr) turn 2, which can be huge.

It's also a really good card to consider when playing a deck with three different spheres.

Who it works well with:

Thurindir because you can dig it out for the beginning of the game.

A deck that has high cost allies.

A deck which you use three different heroes of three different spheres of influence.

My opinion: 7/10

https://ringsdb.com/decklist/view/19532/mygo-toharaddeck-1.0 That's the link to my harad deck, if anyone is even interested. —
It's usually the third sidequest I add to my deck to get Thalion to Hero status. Neutral, 0 resources, and a useful effect = yes please. —

This card will get no reviews ever. Tom Bombadil will steal them all. For that reason, here you are.

From The fellowship of The Ring:

Old Tom Bombadil is a merry fellow, bright blue his jacket is and his boots are yellow!

From The Adventures of Tom Bombadil:

Old Tom Bombadil was a merry fellow, bright blue his jacket was and his boots were yellow, green were his girdle and his breeches all of leather, he wore in his tall hat a swan-wing feather. He lived up under Hill, where the Withywindle, ran from a grassy well down into the dingle.

Thank you.

527

This card is truly great in the early game. Preferably when you have a side quest in your hand (and several others in your deck) or a main quest that you can explore within the first several turns. Otherwise, I'm not sure this card is worth a spot in a deck. Another use of it could be fishing out a side quest you've already done, but you have a double in your deck. To prevent it from being a dead card one round.

Who it works well with:

Thurindir.

Any other heroes/players that have side quests.

My opinion:

Early Game: 8/10

Late Game 4/10

My go-to dwarf defense boost card. This card is so good. Not only does attached character get +1, but you when they take damage you can exhaust the shield to give the hero a resource. Trigger the shield response twice and you have basically paid back the shield cost.

Who it would work well on: Gimli (Works really well, because any resource generation works on Gimli. Also keep in mind that Gimli can't defend, take damage, exhaust the Dwarven Shield and then pay a resource to ready somebody, he has to pay the resource right when he exhausts).

Bombur.

Dori.

Potentially Bifur.

Potentially Dwalin.

Balin.

Dáin Ironfoot or Dáin Ironfoot.

Nori.

Anyone else I'm missing?

My opinion: 7/10

What about Gloin and getting two resources per damage? Just add healing. The only drawback is the extra defense makes it less likely he'll be damage by an enemy attack. —
I should metion that I also very much agree with your above assessment. Gloin would just add to your list —
Great suggestion! With healing Gloin is amazing! —
Especially if combined with Song of Wisdom + Warden of Healing (+ hero Elrond somewhere on the table). You will heal away all damage and keep piling on resources. —

A need to have card if you're running Thurindir and side quests. I've seen this card deal up to 6 damage before and I know that it can do more. But I never use this card when not running a side quest deck. Also, keep in mind that this includes encounter side quests as well, not just player side quests.

My opinion:

When Running side quests: 9/10

When not running side quests: 2/10