It's great for a secrecy deck. Think about it - normally enemies may pile up in the staging area if you are in secrecy. With this trap, you can take care of them in the combat phase, without having to engage them.

Seems useful for taking out a high threat enemy, but you will be faced with some pressure to both quest and fight at the same time. Ala, can you talk and dance, scenario. —

This is a card which I am surprised to not see in more decks. While it is terrible in multiplayer, it provides a fantastic safety net in solo play. Because it cancels rather than healing, you can save this card in your hand until you absolutely need it. This card stops your wimpy questers like Éowyn or Frodo Baggins from dying due to an unlucky treachery card. It can also save a hero from an undefended enemy who just got boosted by an unfortunate shadow card. This card fits nicely with Beregond. However, I guess if you are using a gondorian defender, you might as well use Gondorian Discipline instead. Lastly, this card is often overshadowed by Honour Guard. The guard is repeatable and has a handy valour action. He does not even raise you threat. However, the guard cost 2 resources. This puts him in a different category. Honour Guard is a damage solution while Close Call is the backup plan. However, having other cheaper options in a randomized game like LOTR LCG is often more important than relying on staples. I highly suggest you give this card a try. The satisfaction of barely keeping a hero alive is well-worth its inclusion.


Actually not that bad of a card. Especially good on allies (not so much on heroes) that do nothing after triggering their "enters play" effects. Slap one or two on your Guardian of Ithilien or your Andrath Guardsman and just deal some damage continouusly. Works really well against those pesky "cannot leave the staging area" pseudo-archery enemies like the infamous Golblin Sniper from the Core Set, since those enemies often tend to be low on hitpoints.


This is not a card you build a deck around, but a tailored solution for existing combo decks that need several key pieces in play and run several 2x-3x (cheap) unique cards. So in that sense, I anticipate seeing A Fair Exchange in niche use across a range of combo decks with access to . For example, certain Dwarf builds run multiple key uniques, e.g. And the amazing Bouncy Bear deck might find a use here, too:


I actually prefer using this card with Messenger of the King over using his hero version. This is similar to how (MotK) Legolas is often better than Legolas. As far as an ally, he obviously fits into Noldor decks and can become cheaper through To the Sea, to the Sea!. Stand and Fight can also be used to buy him from the discard pile after someone like Arwen Undómiel discards him. In addition to Noldor, he fits well with Legolas. His high amount of hit points makes him a great archery soaker. Overall, he is pretty solid.