At the End of All Things

Contract.

Side A

You can only choose 2 starting heroes. They each get +4 threat cost, +1 , +1 , +1 , +1 hit point, and they each gain a resource icon matching the other hero’s printed sphere. They cannot gain resources from attachment card effects, and they cannot be healed.

Action: Exhaust At the End of All Things to deal 1 damage to one of your starting heroes and ready your other starting hero.

Action: Flip this card over. You cannot trigger this effect during the first 3 rounds.

Side B

Your starting heroes each get +4 threat cost, +1 , +1 , +1 , +1 hit point, and they each gain a resource icon matching the other hero’s printed sphere. They cannot gain resources from attachment card effects.

Forced: When this card flips to this side, add 3 resources to each of your starting heroes’ pools. Search your deck for 2 cards and add them to your hand. Shuffle your deck.

Michael Whelan

ALeP - The Nine are Abroad #53. Neutral.

At the End of All Things
Reviews

I want to like this contract more than I do. The idea of enabling 2-hero decks -- like how Grey Wanderer enables single-hero decks -- is attractive, but in practice I rarely feel like this contract is worth it. As is often pointed out, you can almost always better accomplish what you want your deck aims to do by subbing the contract for a third hero. The contract simply does not provide sufficient benefit, in my opinion, to offset the steep cost of losing your third hero. I wish that it didn't come with the additional threat increase -- I want to run 2-hero secrecy decks, which help make up for the resource loss, but it's not possible with an additional 8 starting threat. That's a shame.

tl;dr - this is a contract that I want to love, but that doesn't love me back.

kjeld 614
does contract(s) count as playercards? — doomguard 1963
I personally think the contract is perfect. While it could be stronger, the only thing you are really losing is the additional starting resource and third hero ability. The increased stats and built-in reading compensate for the action of the hero. Once you flip the contract, the lost resources are replaced and you actually get additional cards. While other contracts are stronger, you can definitely make decks with this contract that are stronger than some three hero decks. — NERD 808
Yes contracts are player cards — Alonewolf87 1921