There are many candidates for worst card in the game including Power in the Earth and Taking Initiative, but for me, this is it. This is the only card in the game that is just flat out unplayable. The absolute best thing you can do with the card is pay 1 and draw 1, which makes it like Hidden Cache. Other than that, the effect is useless unless you pay more than 3 resources, in which case it is absurdly expensive. Let's just compare this card to the ally Galadriel. Galadriel costs 3, and for that price you get to do basically the exact same thing as Gandalf's Search going 5 cards deep, except instead of drawing a card you can get a FREE attachment and a pretty decent one turn ally for questing or chump blocking. The comparison immediately reveals how Gandalf's Search is utter garbage. People barely run Galadriel and she is a hundred times better than Gandalf's Search. The card is so bad it is insulting and nauseating.
Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.
Gandalf, The Fellowship of the Ring
Core Set #67. Lore.
Do you ever find yourself swimming in cash and yet not the right cards in hand? This is the card you want to include then. Sometimes if steward is played early to get the right cards out the gate, you might find yourself with a ton of cash and no cards to play. This is why drinking song is so popular in this sphere.
I believe it to be unfair to say this is one of the worst cards in the game. First of all, there is no limit to X. Heck, if you have 20 lore resources you can reorder the next 20 cards of your deck. Toss duplicates near the bottom, vital cards to the top. You can combo it with vilya. You can use it for a very good tale. Or zigil miner. Or recur card draw for the next x/2 turns with expert treasure hunter. You can get timing right with thror's ring, hidden cache, or other discardable cards. In certain quests (the riddle one comes to mind) deck scrying is very important. The pure versatility of this card makes it worth it. Yes galadriel costs 3 and puts one into play -- shes a great card for sure. She also leaves play at the end of the round, so it's not a permanent boon. Also her attachment trick might whiff. So while galadriel is an excellent card, she does not set the standard for how scrying should work nor is it a perfect card to begin with.
I will say I do not play with this card often, but I could name 10 cards worse than this one right off the bat.
On the contrary, I would argue this is a semi-strong card and not garbage. The ability for any deck to pay one resource to draw one card during any Player Action window could be valuable. This card, and Ally Galadriel, synergize nicely with Elrond/Vilya decks. Paying 3 resources to play a card during any Player Action window that allows you to draw a card and know what the next two are could be gamble with a possible huge pay off (like placing a Ally Gandalf or Glorfindal in line to be played by Vilya for free...5 cost card for 3 resources, not to mention the card you put in your hand). Ally Galadriel can only be played in the Planning phase unless played with Sneak Attack, Timely Aid, etc.