Secret Paths is basically Radagast's cunning for locations. It's slightly better, in that most enemies automatically engage but you never half to travel to a location if you don't want to (barring east bight, etc.), thus this will have a target more often. Plus, most locations have more threat than enemies.
Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its
Core Set #66. Lore.
Secret Paths is one of those cards which I always add, when play heavy location scenario. In specific situation it can actually (and also did) save my game. For one resource you will ignore location threat, which can be any number. Another cheap and effective card for your side board. Nice artwork. Verdict: 4/5.