Quickbeam

Hero. Threat: 12. 2   4   1   5  

Ent.

This card was errata'd

Cannot have restricted attachments.

Action: Deal 2 damage to Quickbeam to ready him. (Limit once per phase.)

"...he can move like a wind when he is roused." -Pippin, The Two Towers
Guillaume Ducos

The Crossings of Poros #135 Tactics.

Quickbeam
Reviews

Um. Is it just me, or should he have the unique symbol? Time for my three of Quickbeam deck to shine.

Rumour has it the German version of the card has the unique symbol. — Tegyrius 127
Just a mistake with the first print run. It's since been corrected. — eddyvan 35
Haha — Truck 1533

He is a very good hero in decks that require a couple of rounds to set up. I use him in an ent deck and it works beautifully especially with Quickbeam. I use his ability to deal with enemies when I don't have the ent-power in the first few rounds to deal with those enemies. After that, his ability is rarely needed.

Not sure you can use the hero and the ally at the same time. — piezo32 51
He's referring to the hero when he says "Quickbeam," above. He's saying his ent deck, which works beautifully, works even better with hero Quickbeam. — GrandSpleen 1451

So unimpressive that he was even deemed non-unique by the designers. I kid of course, Quickbeam is however really not my favorite hero in the game by any stretch, feeling quite clunky in numerous regards.

Firstly, he competes with his ally version which is one of the best and most commonly used cards in the game. Secondly, while he provides decent attack power, that attack power is neither permanently boostable in any serious way, nor is it ranged, a major drawback for multiplayer. Thirdly, while his ready is very cool, it is in a sphere with no real healing opportunities, forcing you into a very specific sphere-match with lore if you want to use him.

Compare that to someone like Boromir, admittedly one of the better heroes in the game, who also has amazing stats, can take attachments as he pleases, doesn't disable you to run one of the best allies in the game, starts with a lower threat cost and has a much easier time to trigger his ability.

All of these factors make Quickbeam hard to use. He does have some considerable upside, being fantastic with Peace, and Thought for instance, as well as bringing multiple actions for many stat-points from the off, however I still rarely use the hero version of one of my favorite characters in the books, usually settling for the amazing ally instead.


Rating: 3/10


Decks of mine using Quickbeam

All my card ratings


Mormegil 10438