Into the West

Contract.

Side A

You cannot use this contract unless you have destroyed The One Ring and won The Scouring of the Shire in campaign mode.

Your deck must contain an equal number of cards with a printed cost of 1, 2, 3, 4, and 5.

Setup: Search the top 10 cards of your deck for an ally with a printed cost of 3 or less and put it into play. Shuffle your deck and flip this card over.

Side B

Into the West is immune to the effects of other cards and cannot leave your control or leave play. Allies you play from your hand cannot have their cost reduced by more than 2.

Forced: At the beginning of the quest phase, attach Into the West to an ally you control, if able.

Forced: At the end of the refresh phase, distribute X resources among heroes you control, where X is the attached card’s printed cost. Remove the attached card from the game and draw 1 card.

“I tried to save the Shire, and it has been saved, but not for me.” —Frodo Baggins, The Return of the King
Donato Giancola

ALeP - The Scouring of the Shire #42. Neutral.

Into the West
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