Archers + Defenders


Both decks can quest fine, but The Defenders should manage to take all enemies over to them and defend against them, while The Red Archers should do most of the killing from afar.

So far has been tested on the first 5 quests (Passage Through Mirkwood through Conflict at the Carrock) and won them all on the first try, although I was a bit lucky at the Carrock, and had a very good draw at Escape from Dul Goldur.