Escape from Mount Gram progression

Description

I chose monosphere decks for this quest and tried to get some reasonable advantage out of secrecy.

The starting strategy is simple - let Boromir do all that's necessary for the Gondor deck and take full advantage of Éowyn to quickly quest through the Rohan's stage and rejoin Gondor. From then on, Rohan can handle the questing and Gondor the combat.

I was happy to include some cards that otherwise don't see much play in my decks but make some sense here, like the Late Adventurer, Mighty Prowess and Ride them Down. The most exciting one for me was Keeping Count - having it on Boromir on turn 1 allowed me to have him kill about 5 enemies, after which I'd slapped the second copy on Dúnhere and was happy to perform some beefy staging area attacks.

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