The Weather Hills - Good win rate

Description

These two decks pretty much destroyed this quest. The toughest part here the game moves forward very quickly. You don't have the luxury of trying to build up a board state, because with 2 players, you move on to the next stage as soon as you kill 5 orcs, and it's possible/probable to do that in a few rounds. At that point, you have 5-ish rounds left in the game. So basically, every card your deck has to be useful with this quest.

We used the same heroes as we did for Intruders in Chetwood. The Spirit/Lore deck starts with a crazy low threat, so Frodo can soak up damage as threat. Use that as much as possible. Light of Valinor is the most important card, and you need to mulligan for that. If you get LoV on Glorfindel, you will golden.

The Tactics/Spirit deck does most of the defending. And of course, try to buff Beregond's defense, and also add attacking attachments to either Haldir or Legolas. This player usually mulligans for Bow of the Galadhrim or Rivendell Blade.

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